[map] Kaufmann House

[map] Kaufmann House

Re: [map] Kaufmann House Posted by Kasperg_JM on Mon Jul 10th 2006 at 2:51pm
Kasperg_JM
66 posts
Posted 2006-07-10 2:51pm
66 posts 1589 snarkmarks Registered: May 20th 2006
This is a a discussion topic for the map "Kaufmann House" by Kasperg_JM which can be found here

Map description:

The famous house by Frank Lloyd Wright in Bear Run Pennsylvania. This map is for singleplayer, although there is no combat. It's just an architecture showcase.
This map was done between December 23 2005 and January 23 2006. Most of the credit goes to Frank Lloyd Wright himself. All I had to do was look at floorplans, reference pictures and then map.
A hostage rescue version is in proccess.

I consider the map 99% done, because there are infinite things that could be fixed or changed. The compile times were really long, so I had to consider the map finished.

Map screenshots:
Loading embedded content: Map #2633
Re: [map] Kaufmann House Posted by reaper47 on Mon Jul 10th 2006 at 9:12pm
reaper47
2827 posts
Posted 2006-07-10 9:12pm
reaper47
member
2827 posts 1921 snarkmarks Registered: Feb 16th 2005 Location: Austria
Quite an impressive project! I would be interested in how you used real world and Hammer units to get the proportions right. From what I heared (and tried, long time ago) Real world proportions can get arkward for a reason in HL2. Here it looks very natural.

I like this piece a lot!
Re: [map] Kaufmann House Posted by Kasperg_JM on Mon Jul 10th 2006 at 9:28pm
Kasperg_JM
66 posts
Posted 2006-07-10 9:28pm
66 posts 1589 snarkmarks Registered: May 20th 2006
One of the reasons it feels natural is because I haven't placed any NPCs and it's hard to see the real scale. The proportions aren't exactly 100% like the floorplans I used.
As for the numerical unit conversion: The railing textures in HL and HL2 are 32 units high. In real life, the standard height for railings is 0.8 metres. That means 1 metre is almost exactly 40 units.
Since a metre is 39.37 inches, Valve's statement of 1 unit = 1 inch also makes sense.
Re: [map] Kaufmann House Posted by G.Ballblue on Tue Jul 11th 2006 at 12:04am
G.Ballblue
1511 posts
Posted 2006-07-11 12:04am
1511 posts 211 snarkmarks Registered: May 16th 2004 Occupation: Student Location: A secret Nuclear Bunker on Mars
I don't entirely know how this house is supposed to look in real life, but the map was doing great until I saw screen 2 -- that floor texture! Make it go away :P
Re: [map] Kaufmann House Posted by Kasperg_JM on Tue Jul 11th 2006 at 12:58am
Kasperg_JM
66 posts
Posted 2006-07-11 12:58am
66 posts 1589 snarkmarks Registered: May 20th 2006
I don't know what you mean... The material should be a bit reflective but I didn't know how to apply those effects when I made the map.
This is a real view of the floor:
http://www.cambridge2000.com/gallery/images/P9098906e.jpg
Re: [map] Kaufmann House Posted by Addicted to Morphine on Tue Jul 11th 2006 at 4:39am
Posted 2006-07-11 4:39am
3012 posts 529 snarkmarks Registered: Feb 15th 2005
I'm really impressed by your patience and attention to detail. What are your plans for your next map? Another recreation or an original piece?
Re: [map] Kaufmann House Posted by G.Ballblue on Wed Jul 12th 2006 at 2:15am
G.Ballblue
1511 posts
Posted 2006-07-12 2:15am
1511 posts 211 snarkmarks Registered: May 16th 2004 Occupation: Student Location: A secret Nuclear Bunker on Mars
Ah, I see. What I'm saying is, is that the material you used looks like real rock indoors -- not artificial, like the image you posted. Anyhow, no big deal ;)
Re: [map] Kaufmann House Posted by Kasperg_JM on Wed Jul 12th 2006 at 11:39pm
Kasperg_JM
66 posts
Posted 2006-07-12 11:39pm
66 posts 1589 snarkmarks Registered: May 20th 2006
The floor was made with natural rocks from the surroundings and it was then covered with wax. According to the architect, the reflection of the fireplace in the floor would make the floor look like it was as liquid as the river below. I think the idea is quite interesting! :D