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                        Posted by reaper47 on 
    Sun Aug 13th 2006 at 11:00pm
                     
                    
                        
                        Posted 
    2006-08-13 11:00pm
                     
                 
                
            
            
                
    
            2827 posts
        1921 snarkmarks
        Registered: 
    Feb 16th 2005
                            Location: Austria
             
                
                        Those shots are rather smallish but what I see looks kick ass.
Maybe a bit too many neon lights! Also the layout looks a tad claustrophobic. But very nice texturing job.
                                    
             
        
            
            
                                     
                                
                    
                        Re: [map] Tremor
                        Posted by MJ on 
    Mon Aug 14th 2006 at 5:11pm
                     
                    
                 
                
            
            
                
    
                    
                             MJ
                            MJ
            
                        member
     
            80 posts
        38 snarkmarks
        Registered: 
    Dec 25th 2004
                     
                
                        Looks clean. But why hldm?
                                    
             
        
            
            
                                
                    
                        Re: [map] Tremor
                        Posted by RavenGT on 
    Mon Aug 14th 2006 at 11:26pm
                     
                    
                        
                        Posted 
    2006-08-14 11:26pm
                     
                 
                
            
            
                
    
            2 posts
        10 snarkmarks
        Registered: 
    Aug 14th 2005
                    Occupation: 2D graphics, level design
                            Location: Canada
             
                
                        Because I just got back into level designing with a fresh start, and I thought a small HLDM map would be a good place to start. I'd try my hands on Source mapping but it's very different in terms of styles of levels you make. Instead of all the Quakeish levels, now you have fairly realistic places and the use of model props are important. I'll have to get used to it.
                                    
             
        
            
            
                                     
                                
                    
                        Re: [map] Tremor
                        Posted by Mr.INSANE on 
    Mon Aug 14th 2006 at 11:31pm
                     
                    
                        
                        Posted 
    2006-08-14 11:31pm
                     
                 
                
            
            
                
    
            156 posts
        86 snarkmarks
        Registered: 
    Jan 29th 2006
                    Occupation: Student
                            Location: California,USA
             
                
                        Excellent use of HL1 Textures good detail aswell
                                    
             
        
            
            
            
                
    
            3012 posts
        529 snarkmarks
        Registered: 
    Feb 15th 2005
                     
                
                        I agree with reaper47.  Good job on this one.