[map] Fy_Train

[map] Fy_Train

Re: [map] Fy_Train Posted by dazzer13 on Sun Aug 27th 2006 at 10:35pm
dazzer13
3 posts
Posted 2006-08-27 10:35pm
dazzer13
member
3 posts 20 snarkmarks Registered: Aug 27th 2006 Occupation: Student Location: Uk
This is a a discussion topic for the map "Fy_Train" by dazzer13 which can be found here

Map description:

User posted image
[[ FY_Train ]]

This map took on/off about 2 weeks, it used enity to trigger the trains to cross between the player spwans.

It is pretty much done, apart from some small tweaks but fully playable.

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This map was created by
?Darren Labithiotis? (Exorcist?)
Dazzer13@blueyonder.co.uk

#[L.D] - Lethal Does

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_______________________________________
| #! Regulations !# |
| The map is free to use and distribute.|
| Editing of the map is prohibited. |
|_______________________________________|

--<::::[LIVE]#[LIFE]#{PLAY]#[MORE]::::>--

Map screenshots:
Loading embedded content: Map #2694
Re: [map] Fy_Train Posted by midkay on Sun Aug 27th 2006 at 11:06pm
midkay
398 posts
Posted 2006-08-27 11:06pm
midkay
member
398 posts 120 snarkmarks Registered: Apr 15th 2005 Location: United States
This one looks nice. I like the lighting - while rather standard it's a nice (lack of) contrast.. easy on the eyes. Simple concept done well, it looks realistic as a trainyard with a lot of crap all over the place. :)
Re: [map] Fy_Train Posted by 7dk2h4md720ih on Tue Aug 29th 2006 at 2:23pm
7dk2h4md720ih
1976 posts
Posted 2006-08-29 2:23pm
1976 posts 198 snarkmarks Registered: Oct 9th 2001
You should vary the heights of the different buildings surrounding the central area, it's currently looking quite level and unnatural.

A few more buildings and details in the skybox to make it appear busier and more city-like would help too.

Keep up the good work. :)