This is a a discussion topic for the map "The_Real_Killbox" by rhom which can be found
here
Map description:
I played a map called killbox eariler this week, descided I needed my own version with my level of detail.
learned a couple new entities (not many)
and it was good practice, I noticed with the more practice it takes increasingly less time to do brushwork on a map.
tried to pay attention to texture alignment and how well they go together.
just needs some sound, small tweaks, and it'll be ready for release
but before I do, if anybody has any idea's they'd like to see this map utilized for let me know.
Has cannons like my "halls_of_chimera" map but they are rotated at a 45 degree angle to encourage some distance when shooting rather than simply straight up and down.
tried to resymbol the HL2 Combine vs Rebels Color theme.
2 spawnpoints, and a pretty much symetrical level...
still working on the gameflow though.
and theme issues.
Map screenshots:
Loading embedded content: Map #2735