[map] The_Real_Killbox

[map] The_Real_Killbox

Re: [map] The_Real_Killbox Posted by rhom on Sat Oct 28th 2006 at 9:17pm
rhom
7 posts
Posted 2006-10-28 9:17pm
rhom
member
7 posts 61 snarkmarks Registered: May 18th 2005 Occupation: Need a Better One Location: USA
This is a a discussion topic for the map "The_Real_Killbox" by rhom which can be found here

Map description:

I played a map called killbox eariler this week, descided I needed my own version with my level of detail.

learned a couple new entities (not many)
and it was good practice, I noticed with the more practice it takes increasingly less time to do brushwork on a map.

tried to pay attention to texture alignment and how well they go together.

just needs some sound, small tweaks, and it'll be ready for release
but before I do, if anybody has any idea's they'd like to see this map utilized for let me know.

Has cannons like my "halls_of_chimera" map but they are rotated at a 45 degree angle to encourage some distance when shooting rather than simply straight up and down.

tried to resymbol the HL2 Combine vs Rebels Color theme.

2 spawnpoints, and a pretty much symetrical level...

still working on the gameflow though.
and theme issues.

Map screenshots:
Loading embedded content: Map #2735