[map] 4play

[map] 4play

Re: [map] 4play Posted by Imbrifer on Wed May 2nd 2007 at 5:35pm
Imbrifer
32 posts
Posted 2007-05-02 5:35pm
Imbrifer
member
32 posts 363 snarkmarks Registered: Dec 11th 2004
This is a a discussion topic for the map "4play" by Imbrifer which can be found here

Map description:

This is my newest map, 4play. There are four teams (each with a small base) with a large midyard.

The gameplay is currently undecided. I would like to do something new and unique, but the old standbys of CTF/Demolition/king of the hill might suffice.

I feel this map really shows my growth as a mapper over the past.. wow.. 6 years? Anyhow, each team has a unique base, and specific enemy classes can cause 'hazards' in front of each base (falling rocks, burning underbrush, destroyed bridge over icy water, etc.)

Currently I have 3 of the bases pretty polished. I want to add more to the inside of the Red base, and I am currently building the 4th base (green) and the midfield. Think rocky oregon coast at the foot of a mountain.

Feel free to see more screenshots (17 total) at the link below. Let me know what gametype suggestions you all have, and what you think of the map so far!

Map screenshots:
Loading embedded content: Map #2890
Re: [map] 4play Posted by mabufo on Wed May 2nd 2007 at 9:43pm
mabufo
4 posts
Posted 2007-05-02 9:43pm
mabufo
member
4 posts 20 snarkmarks Registered: Apr 28th 2007
You should try another ground texture.