[map] Cuccoos

[map] Cuccoos

Re: [map] Cuccoos Posted by Grav on Thu May 17th 2007 at 8:11pm
Grav
3 posts
Posted 2007-05-17 8:11pm
Grav
member
3 posts 30 snarkmarks Registered: Jan 24th 2007 Location: USA
This is a a discussion topic for the map "Cuccoos" by Grav which can be found here

Map description:

A close reproduction of Kakariko Villiage from Zelda: Ocarina of Time. Considering that it was designed as a peaceful hamlet, it lends itself very well to combat. I spent a lot of time finding a weapons balance I thought was fair. The roofs are close enough to long-jump between and two of the buildings can be entered for health. The bottom of the well slowly recharges health, but one can be trapped down there temporarily if someone else drains the water by touching the windmill door. It also comes with background music, which can be turned on and off in the potion shop, either because of personal preference or to sync it up on nearby computers during LAN play. This map is good in Half-Life, but better in Op4!

Map screenshots:
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