User profile

Grav

member
Registered:
Wed Jan 24th 2007
Last seen:
Mon Nov 30th 2009
Location:
USA
Logins:
1
Snarkmarks:
30
Forum posts:
3
Profile views:
218

Maps

0
A close reproduction of Kakariko Villiage from Zelda: Ocarina of Time. Considering that it was designed as a peaceful hamlet, it lends itself very well to combat. I spent a lot of time finding a weapons balance I thought was fair; it incorporated most of the original weapons as well as those from Op4. The roofs are grappleable, and two of the buildings can be entered for health. It also comes with background music, which can be turned on and off in the potion shop, either because of personal preference or to sync it up on nearby computers during LAN play.
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A close reproduction of Kakariko Villiage from Zelda: Ocarina of Time. Considering that it was designed as a peaceful hamlet, it lends itself very well to combat. I spent a lot of time finding a weapons balance I thought was fair. The roofs are close enough to long-jump between and two of the buildings can be entered for health. The bottom of the well slowly recharges health, but one can be trapped down there temporarily if someone else drains the water by touching the windmill door. It also comes with background music, which can be turned on and off in the potion shop, either because of personal preference or to sync it up on nearby computers during LAN play. This map is good in Half-Life, but better in Op4!
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Kakariko Village from Zelda: Ocarina of time. Complete with music (can be toggled with a switch behind the potion counter). Rockets are by the tower on the hill, crossbow is on the roof of the big house which can be accessed a few ways (get creative), and the AR is in the tree by the entrance. The windmill makes an excellent sniping point. This map is a port from the original Half-Life, updated with textures, physics objects and a 3d skybox.