[article] Mapping For TF

[article] Mapping For TF

Re: [article] Mapping For TF Posted by SpiKeRs on Fri Sep 12th 2003 at 3:15pm
SpiKeRs
193 posts
Posted 2003-09-12 3:15pm
SpiKeRs
member
193 posts 729 snarkmarks Registered: Jun 14th 2003
This is a discussion topic for the article "Mapping For TF" by SpiKeRs which can be found here

Article description:

A general guide, with a number of points to consider when mapping for Team Fortress and its variants.
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Re: [article] Mapping For TF Posted by asterix_vader on Sat Jan 3rd 2004 at 9:23pm
asterix_vader
494 posts
Posted 2004-01-03 9:23pm
494 posts 49 snarkmarks Registered: Aug 29th 2003 Occupation: Trying to find one Location: Peru
but, the entities? TFC has many entities that are coffusing.
Re: [article] Mapping For TF Posted by 7dk2h4md720ih on Wed Mar 31st 2004 at 1:11am
7dk2h4md720ih
1976 posts
Posted 2004-03-31 1:11am
1976 posts 198 snarkmarks Registered: Oct 9th 2001
Nice basic tutorial. You can add a func_push to stop enemies going into respawns, it's better than lasers.

Town maps can be pulled off with the right amount of talent.
Re: [article] Mapping For TF Posted by Forceflow on Sun May 23rd 2004 at 7:57pm
Forceflow
2420 posts
Posted 2004-05-23 7:57pm
2420 posts 451 snarkmarks Registered: Nov 6th 2003 Occupation: Engineering Student (CS) Location: Belgium
Good tutorial !
Re: [article] Mapping For TF Posted by MJ on Mon Aug 14th 2006 at 5:13pm
MJ
80 posts
Posted 2006-08-14 5:13pm
MJ
member
80 posts 38 snarkmarks Registered: Dec 25th 2004
TFC entities are a headache to create by hand. Best way is to use bsp to map and copy the entities in a existing map (like 2 fort for CTF or Dustbowl for A/D). Thats how most tfc mappers do it (myself included)