Re: [article] Remove/give/place weapons.
Posted by Sinner_D on
Tue Nov 9th 2004 at 12:32am
Posted
2004-11-09 12:32am
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Oct 11th 2002
Occupation: Freelance mapper
Location: Sandiego, CA
Not a bad tut, pix would helped somewhat. however i think you should add that modified versions of an fgd file can give you more options...i know myn doesnt allow me to place the handguns.
also the fact that you can rotate the gun, and also stand it up on its side...other then that, the tut covers the basics.
btw, if anyone has a modified version that does allow the placing of handguns, please hit me up with a DL link PLZ
Re: [article] Remove/give/place weapons.
Posted by Andrei on
Tue Nov 9th 2004 at 6:42pm
Andrei
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Sep 15th 2003
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Does this also determine if a player is/isn't allowed to buy a certain weapon (like on as_oilrig)?
Re: [article] Remove/give/place weapons.
Posted by gorgieboy on
Wed Dec 29th 2004 at 3:39pm
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Registered:
Dec 27th 2004
Where do you place the player_weaponstrip?
because mine isnt working
Re: [article] Remove/give/place weapons.
Posted by Mor7y on
Sun Jan 2nd 2005 at 6:57pm
Mor7y
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Gorgieboy, the player_weaponstrip can be placed where-ever you want it to be placed. It will be activated every round.