Re: [article] Customizing/Merging HL2 textures (Fireworks MX)
Posted by Natus on
Tue Feb 22nd 2005 at 9:10pm
Natus
member
570 posts
76 snarkmarks
Registered:
Jan 28th 2005
Location: Denmark
Hmm, i dont know much about macromedia fireworks, but is it possible to create that cool reflection effect in fireworks? or is it just coding?
Re: [article] Customizing/Merging HL2 textures (Fireworks MX)
Posted by Joe-Bob on
Tue Feb 22nd 2005 at 10:53pm
Posted
2005-02-22 10:53pm
Joe-Bob
member
180 posts
77 snarkmarks
Registered:
Dec 3rd 2004
I'm not sure that you should be trying to do window effects like that on the texture itself, you would probably want to do it with overlays. Still a cool tut, though.
Re: [article] Customizing/Merging HL2 textures (Fireworks MX)
Posted by Myrk- on
Wed Feb 23rd 2005 at 12:32am
Posted
2005-02-23 12:32am
Myrk-
member
2299 posts
604 snarkmarks
Registered:
Feb 12th 2002
Occupation: CAD & Graphics Technician
Location: Plymouth, UK
Reflections are done in the map using Cubemaps NatUS... Good tutorial, don't have Fireworks myself, but I'm sure its the same principal for Photoshop.
Re: [article] Customizing/Merging HL2 textures (Fireworks MX)
Posted by thursday- on
Sat Feb 26th 2005 at 5:22pm
235 posts
92 snarkmarks
Registered:
Oct 26th 2003
Occupation: A-Level Student
Location: England
Nice tutorial. I agree with Mryk let cubemaps do the reflections.
For Paint Shop Pro users without the glow effect use different shadowing effects around the window and you can make it look almost exactly the same.