[article] Customizing/Merging HL2 textures (Fireworks MX)

[article] Customizing/Merging HL2 textures (Fireworks MX)

Re: [article] Customizing/Merging HL2 textures (Fireworks MX) Posted by ding on Sat Feb 19th 2005 at 1:34pm
ding
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Posted 2005-02-19 1:34pm
ding
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This is a discussion topic for the article "Customizing/Merging HL2 textures (Fireworks MX)" by ding which can be found here

Article description:

Merge HL2 textures to create new ones.
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Re: [article] Customizing/Merging HL2 textures (Fireworks MX) Posted by Damic on Tue Feb 22nd 2005 at 7:45pm
Damic
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Posted 2005-02-22 7:45pm
Damic
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113 posts 71 snarkmarks Registered: Dec 22nd 2004 Occupation: Machine operator Location: belgium
Woow dude tis is cool :D and well explained
Re: [article] Customizing/Merging HL2 textures (Fireworks MX) Posted by Natus on Tue Feb 22nd 2005 at 9:10pm
Natus
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Posted 2005-02-22 9:10pm
Natus
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570 posts 76 snarkmarks Registered: Jan 28th 2005 Location: Denmark
Hmm, i dont know much about macromedia fireworks, but is it possible to create that cool reflection effect in fireworks? or is it just coding?
Re: [article] Customizing/Merging HL2 textures (Fireworks MX) Posted by Joe-Bob on Tue Feb 22nd 2005 at 10:53pm
Joe-Bob
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Posted 2005-02-22 10:53pm
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I'm not sure that you should be trying to do window effects like that on the texture itself, you would probably want to do it with overlays. Still a cool tut, though.
Re: [article] Customizing/Merging HL2 textures (Fireworks MX) Posted by Myrk- on Wed Feb 23rd 2005 at 12:32am
Myrk-
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Posted 2005-02-23 12:32am
Myrk-
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2299 posts 604 snarkmarks Registered: Feb 12th 2002 Occupation: CAD & Graphics Technician Location: Plymouth, UK
Reflections are done in the map using Cubemaps NatUS... Good tutorial, don't have Fireworks myself, but I'm sure its the same principal for Photoshop.
Re: [article] Customizing/Merging HL2 textures (Fireworks MX) Posted by thursday- on Sat Feb 26th 2005 at 5:22pm
thursday-
235 posts
Posted 2005-02-26 5:22pm
235 posts 92 snarkmarks Registered: Oct 26th 2003 Occupation: A-Level Student Location: England
Nice tutorial. I agree with Mryk let cubemaps do the reflections.

For Paint Shop Pro users without the glow effect use different shadowing effects around the window and you can make it look almost exactly the same.
Re: [article] Customizing/Merging HL2 textures (Fireworks MX) Posted by RabidMonkey777 on Fri Mar 4th 2005 at 4:28am
RabidMonkey777
207 posts
Posted 2005-03-04 4:28am
207 posts 603 snarkmarks Registered: Jul 9th 2004 Location: Denver, Colorado, USA
Neat. Nice work.