Re: [article] Using and understanding trigger_look
Posted by Vash on
Tue Apr 4th 2006 at 2:01pm
Vash
member
1206 posts
181 snarkmarks
Registered:
Feb 4th 2003
Occupation: Afraid of Spiders
Sadly Orpheus this entity is singleplayer only.
Re: [article] Using and understanding trigger_look
Posted by Orpheus on
Tue Apr 4th 2006 at 2:16pm
Orpheus
member
13860 posts
2024 snarkmarks
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Aug 26th 2001
Occupation: Long Haul Trucking
Location: Long Oklahoma - USA
Suddenly, there looks to be less images.. You didn't accidentally remove any.. Did you?
Or, am I imagining things? I could have swore there were 6 or 8 screens a moment ago.
Re: [article] Using and understanding trigger_look
Posted by Orpheus on
Tue Apr 4th 2006 at 2:21pm
Orpheus
member
13860 posts
2024 snarkmarks
Registered:
Aug 26th 2001
Occupation: Long Haul Trucking
Location: Long Oklahoma - USA
Been scanning all the tutorials posted recently. I musta got confused.
Last question. Why chance an offsite storage? Snarkpit allows more images than you used. They would be safer here.
Re: [article] Using and understanding trigger_look
Posted by Vash on
Tue Apr 4th 2006 at 2:22pm
Vash
member
1206 posts
181 snarkmarks
Registered:
Feb 4th 2003
Occupation: Afraid of Spiders
They would, I suppose. But I usually write these tutorials for a ton of different places, therefore I use my own webspace (meaning I only need to make slight changes to the tutorial when I port it). For future tutorials I will upload all images to the Snarkpit, for safe keeping.