[article] Mounted Guns

[article] Mounted Guns

Re: [article] Mounted Guns Posted by hl_world on Mon Feb 12th 2007 at 5:06am
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Posted 2007-02-12 5:06am
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This is a discussion topic for the article "Mounted Guns" by hl_world which can be found here

Article description:

and why yours might not work
Loading embedded content: Article #180
Re: [article] Mounted Guns Posted by reaper47 on Wed Feb 14th 2007 at 5:19pm
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Posted 2007-02-14 5:19pm
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Impressive! Haven't tried anything of this yet, but I didn't even know about HL2's func_tank capabilities and this looks like a very in-depth explaination.
Re: [article] Mounted Guns Posted by poisonic on Wed Feb 21st 2007 at 4:57pm
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Posted 2007-02-21 4:57pm
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A good tuttoral

A noob question does it work in m maps aswel ?
Re: [article] Mounted Guns Posted by sir_frags on Sun Apr 1st 2007 at 4:41pm
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Posted 2007-04-01 4:41pm
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Most helpful..most accurate...kudos on posting example map. My only problem is that the gun points in the opposite direction I look in when I fire. That is, if I look left, gun goes right. If I look up, gun goes down.
Re: [article] Mounted Guns Posted by hl_world on Thu Apr 12th 2007 at 3:03pm
hl_world
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Posted 2007-04-12 3:03pm
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Poisonic - i'm not sure about multiplayer as i don't bother with HL:DM when mapping although I don't see why not.
sir_frags - strange problem you have there. Maybe something to do with your mouse axis settings ingame like "invert mouse".

Did everyone find the example map useful?
Re: [article] Mounted Guns Posted by Imbrifer on Sat Jun 9th 2007 at 4:23pm
Imbrifer
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Posted 2007-06-09 4:23pm
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I found the example map before I read the tutorial, but both are great. I made a slick big ol' gun with sound, muzzleflash and ejection. I made a part of it 'recoil' (when you fire, a func_tracktrain parented to the other parts of the gun jerks back, simulating gun recoil) but it crashes HL2. Wish I could figure it out - I'd drop it in my next map ;)
Re: [article] Mounted Guns Posted by quanta on Mon Jul 2nd 2007 at 2:21pm
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Posted 2007-07-02 2:21pm
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Re: [article] Mounted Guns Posted by Glus_Master on Wed Aug 15th 2007 at 3:41pm
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Posted 2007-08-15 3:41pm
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Um how do you know which way is East?
Re: [article] Mounted Guns Posted by hl_world on Wed Aug 15th 2007 at 3:57pm
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Posted 2007-08-15 3:57pm
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Exactly as it is in the x/y view - east=right, west=left, north=up and south=down.
Re: [article] Mounted Guns Posted by CoNny on Thu Sep 13th 2007 at 8:03pm
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Posted 2007-09-13 8:03pm
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Its a good tutorial but Im afraid that Im stuck at the "info_sized_player triger_multipel" Im going to find out in another tutorial but note that you should tell us more details on that in the update...
Re: [article] Mounted Guns Posted by hl_world on Thu Sep 13th 2007 at 9:43pm
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Posted 2007-09-13 9:43pm
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No, you're confused. Assuming you already have an info_player_start, you create a trigger_multiple brush that the info_player_start entity can fit inside. You get a trigger_multiple of the exact size of the player.
Re: [article] Mounted Guns Posted by Virgil on Wed Nov 24th 2010 at 4:30am
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Posted 2010-11-24 4:30am
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Please someone respond, the download link won't work and in the first picture I want to use that turret!!! Please help!