Re: Elevator maddness!
Posted by Wild Card on
Sun Feb 22nd 2004 at 10:34pm
Posted
2004-02-22 10:34pm
2321 posts
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Registered:
May 20th 2002
Occupation: IT Consultant
Location: Ontario, Canada
Ok if you make your door in VHE in the closed position, it will start in the game in the closed position. If in VHE its in the closed position but you want it to start in the game in the open position, you have to check the "starts open" flag in the door propreties.
As well, targeting your doors in your MM will either open it or close it, depending on how it is.
If its open, the MM will close it
If its closed, the MM will open it
Re: Elevator maddness!
Posted by Xylo the Cheese on
Sun Feb 22nd 2004 at 10:42pm
Posted
2004-02-22 10:42pm
13 posts
1 snarkmarks
Registered:
Feb 12th 2004
Occupation: Student
Location: CO, USA
that all makes sense, but i'm a tad lazy and i don't want to get away from the wait timer on the func_doors themselves. If i just keep track of the state of the doors (open vs closed) with an env_global, when the player hits the button i can decide whether to trigger the door or not. i just wondered if there was an easier way.
Re: Elevator maddness!
Posted by scary_jeff on
Mon Feb 23rd 2004 at 9:49am
1614 posts
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Registered:
Aug 22nd 2001
I don't know if it will do any good, but you could try using func_trains instead of func_doors...
Re: Elevator maddness!
Posted by wil5on on
Mon Feb 23rd 2004 at 11:16am
Posted
2004-02-23 11:16am
wil5on
member
1733 posts
570 snarkmarks
Registered:
Dec 12th 2003
Occupation: Mapper
Location: Adelaide
I tried func_trains once... it was horrible. The scripting is beyond even me...
Uze teh 5piri+!
Re: Elevator maddness!
Posted by Wild Card on
Mon Feb 23rd 2004 at 12:15pm
Posted
2004-02-23 12:15pm
2321 posts
391 snarkmarks
Registered:
May 20th 2002
Occupation: IT Consultant
Location: Ontario, Canada
Thing is, with Spirit, if you make your map with Spirit (as far as I know) if people want to play your map, they too will need Spirit.
Re: Elevator maddness!
Posted by wil5on on
Tue Feb 24th 2004 at 4:00am
wil5on
member
1733 posts
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Registered:
Dec 12th 2003
Occupation: Mapper
Location: Adelaide
You can distribute the map as a mod... like I did with Big Scientists.