Re: [article] Seamless Texture Creation
Posted by warlord on
Fri May 15th 2009 at 6:43am
warlord
member
166 posts
247 snarkmarks
Registered:
Sep 11th 2003
Occupation: ill show ye
Location: americas
i recall seeing this exact tut a long time ago, however you went into more detail about touching it up.
one thing i think needs adding however tho.
after you patch up all the seams you need to set the offset back to its original place and patch up the newly created seams from all the cloning. shoulf just be the 4 little spots where the borders used to be
other than that good work
Re: [article] Seamless Texture Creation
Posted by fishy on
Fri May 15th 2009 at 4:28pm
fishy
member
2623 posts
1476 snarkmarks
Registered:
Sep 7th 2003
Location: glasgow
I'm sure that PS has a tool/function that lets you make seamless textures.
It's a similar method, but uses the offset filter (filter>other>offset)to move the image on the canvas. This results in the horizontal and vertical seams being brought into the middle of the canvas, allowing you to smooth the seams out. Then when you use the offset to move the image back to it's original position, you have a seamless tile.