cow skull model, have you seen one?

cow skull model, have you seen one?

Re: cow skull model, have you seen one? Posted by haymaker on Sat Jun 6th 2009 at 12:41am
haymaker
439 posts
Posted 2009-06-06 12:41am
haymaker
member
439 posts 921 snarkmarks Registered: Apr 1st 2007 Location: CAN
Ive been through all the stock css maps but haven't seen one, it would make make a nice finishing touch to the desert theme I'm working on. Like in HL1 when you come above ground, there's a brushwork based skull, but in model form?
Re: cow skull model, have you seen one? Posted by Riven on Sat Jun 6th 2009 at 5:14am
Riven
1640 posts
Posted 2009-06-06 5:14am
Riven
Wuch ya look'n at?
super admin
1640 posts 1266 snarkmarks Registered: May 2nd 2005 Occupation: Architect Location: Austin, Texas, USA
Have you tried looking through the TF2 model list? -I think I recall seeing someone complain of a diorama they were trying to build and not having anything more than a cow skull model to complete it. The thread poster included a picture of his WIP diorama which is why I remember this. IMO, the TF2 cow skull didn't look cartoony and could probably fit in a realistic-type setting. If I had my computer, I'd search for it myself.
Blog: www.playingarchitecture.net
LinkedIn: Eric Lancon
Twitter:@Riven202
Re: cow skull model, have you seen one? Posted by haymaker on Sat Jun 6th 2009 at 2:40pm
haymaker
439 posts
Posted 2009-06-06 2:40pm
haymaker
member
439 posts 921 snarkmarks Registered: Apr 1st 2007 Location: CAN
don't own tf2 :-(

thanks anyway. Maybe Ill try making one out of displacement