Re: [map] dm_diehard
Posted by reaper47 on
Thu Aug 6th 2009 at 10:22pm
Posted
2009-08-06 10:22pm
2827 posts
1921 snarkmarks
Registered:
Feb 16th 2005
Location: Austria
Yea, I remember Die Hard Trilogy. Fun game!
The map looks good. Rather simplistic, layout and setting-wise, but the architecture, lighting and texturing fits and throwing a ton of cars around might be quite entertaining. What does the button in the control room do?
A few minor things: Brightness is too high for most of the lights. I'm also not a big fan of having lights in all colors of the rainbow, but that's more of an aesthetical thing. Try to use more varied texturing instead. I tend not to use ragdoll props in HL2DM since I'm always afraid of them causing considerate lag spikes (tbh, I never tested it). Last but not least, no matter how much stuff you build around it, the layout is still a box, which is not that exciting.
Re: [map] dm_diehard
Posted by haymaker on
Fri Aug 7th 2009 at 2:12pm
439 posts
921 snarkmarks
Registered:
Apr 1st 2007
Location: CAN
Ill just point out that map designs like this are self-destructive in terms of performance, I can tell even on my new build that this will be a laggy mess online. Plus there really isn't a lot going on for gameplay mechanics.
Your finishing detail is very good, though, take what you've learned about that and apply to your new optimised-in-the-design project...