Re: model problem
Posted by sgtfly on
Mon Oct 19th 2009 at 8:35pm
sgtfly
member
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Registered:
Jan 24th 2005
Occupation: 5 more years of BS and I'm done. WOOHOO!
Location: Batavia,IL USA
I made this shed for a map. The problem is you can't enter the shed, I don't know if this is a game problem, texturing problem of what. You walk up to it and you stop at any opening. Anyone have any ideas? It was modeled in xsi mod tool.
[IMG]http://i82.photobucket.com/albums/j262/boppa54/dm_hippieworld_test0000.jpg[/IMG]
Light is faster than sound:That is why some people appear bright until you hear them speak.
Your riches in life are family and friends, everything else is just a distraction.
Re: model problem
Posted by sgtfly on
Tue Oct 20th 2009 at 12:52am
Posted
2009-10-20 12:52am
sgtfly
member
273 posts
347 snarkmarks
Registered:
Jan 24th 2005
Occupation: 5 more years of BS and I'm done. WOOHOO!
Location: Batavia,IL USA
No I haven't checked that as far as I know. I used it as a prop static also so I don't know if that has anything to do with it.
Light is faster than sound:That is why some people appear bright until you hear them speak.
Your riches in life are family and friends, everything else is just a distraction.
Re: model problem
Posted by sgtfly on
Tue Oct 20th 2009 at 1:37am
sgtfly
member
273 posts
347 snarkmarks
Registered:
Jan 24th 2005
Occupation: 5 more years of BS and I'm done. WOOHOO!
Location: Batavia,IL USA
Ah, that might be it. I know I didn't add the $concave parameter to the .qc. I'll recompile and see if that's it.
Thnx for the idea.
Light is faster than sound:That is why some people appear bright until you hear them speak.
Your riches in life are family and friends, everything else is just a distraction.
Re: model problem
Posted by G4MER on
Tue Oct 20th 2009 at 1:47am
G4MER
floaty snark rage
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Sep 6th 2003
Location: USA
Hey Arron, how would I mark your reply as the proper one.. the correct answer?
You are right, the models hit box needs to be fixed.. what he/she has now is a box as far as the game engine is concerned.