model problem

model problem

Re: model problem Posted by sgtfly on Mon Oct 19th 2009 at 8:35pm
sgtfly
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Posted 2009-10-19 8:35pm
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I made this shed for a map. The problem is you can't enter the shed, I don't know if this is a game problem, texturing problem of what. You walk up to it and you stop at any opening. Anyone have any ideas? It was modeled in xsi mod tool.
[IMG]http://i82.photobucket.com/albums/j262/boppa54/dm_hippieworld_test0000.jpg[/IMG]
Light is faster than sound:That is why some people appear bright until you hear them speak.

Your riches in life are family and friends, everything else is just a distraction.
Re: model problem Posted by Le Chief on Mon Oct 19th 2009 at 10:43pm
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Posted 2009-10-19 10:43pm
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Have you checked the collision model?
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Re: model problem Posted by sgtfly on Tue Oct 20th 2009 at 12:52am
sgtfly
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Posted 2009-10-20 12:52am
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273 posts 347 snarkmarks Registered: Jan 24th 2005 Occupation: 5 more years of BS and I'm done. WOOHOO! Location: Batavia,IL USA
No I haven't checked that as far as I know. I used it as a prop static also so I don't know if that has anything to do with it.
Light is faster than sound:That is why some people appear bright until you hear them speak.

Your riches in life are family and friends, everything else is just a distraction.
Re: model problem Posted by Le Chief on Tue Oct 20th 2009 at 1:18am
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Posted 2009-10-20 1:18am
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The collision model defines a model's hitbox (what bullets, players, objects, npcs collide with) so what could be happening is either a) the engine is using the model's bounding box for collision detection for some reason (have you defined a collision model?) or b) you haven't added the $concave parametre to the qc file.

Can't help you any more than that, I don't use XSI perhaps you should check out Riven's XSI modeling tutorials.
Aaron's Stuff
Re: model problem Posted by sgtfly on Tue Oct 20th 2009 at 1:37am
sgtfly
273 posts
Posted 2009-10-20 1:37am
sgtfly
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273 posts 347 snarkmarks Registered: Jan 24th 2005 Occupation: 5 more years of BS and I'm done. WOOHOO! Location: Batavia,IL USA
Ah, that might be it. I know I didn't add the $concave parameter to the .qc. I'll recompile and see if that's it.
Thnx for the idea.
Light is faster than sound:That is why some people appear bright until you hear them speak.

Your riches in life are family and friends, everything else is just a distraction.
Re: model problem Posted by G4MER on Tue Oct 20th 2009 at 1:47am
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Posted 2009-10-20 1:47am
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Hey Arron, how would I mark your reply as the proper one.. the correct answer?

You are right, the models hit box needs to be fixed.. what he/she has now is a box as far as the game engine is concerned.
Re: model problem Posted by Le Chief on Tue Oct 20th 2009 at 1:53am
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Posted 2009-10-20 1:53am
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Muhnay said:
Hey Arron, how would I mark your reply as the proper one.. the correct answer?

You are right, the models hit box needs to be fixed.. what he/she has now is a box as far as the game engine is concerned.
Ahah, I think only the creator of the thread can mark it as correct/incorrect. :)
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Re: model problem Posted by sgtfly on Wed Oct 21st 2009 at 11:33am
sgtfly
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Posted 2009-10-21 11:33am
sgtfly
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273 posts 347 snarkmarks Registered: Jan 24th 2005 Occupation: 5 more years of BS and I'm done. WOOHOO! Location: Batavia,IL USA
Definately a hitbox issue, tried to fix it but the model was borked up in XSI when I reopened it. Not sure what happened so i quick fixed it but dumping the hitbox and putting nodraw at all the points where you would run into something. At least until I can fix it right. Seems to work ok, just no hitbox.
Oh by the way I'm a 55 yr young grandpa of 5 so definately a he. :)
Light is faster than sound:That is why some people appear bright until you hear them speak.

Your riches in life are family and friends, everything else is just a distraction.
Re: model problem Posted by G4MER on Thu Oct 22nd 2009 at 2:59am
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Posted 2009-10-22 2:59am
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Well sir, I must say that for a 55 year old male you have s nice set if cold knockers. :)
sgtfly said:
Definately a hitbox issue, tried to fix it but the model was borked up in XSI when I reopened it. Not sure what happened so i quick fixed it but dumping the hitbox and putting nodraw at all the points where you would run into something. At least until I can fix it right. Seems to work ok, just no hitbox.
Oh by the way I'm a 55 yr young grandpa of 5 so definately a he. :)
Re: model problem Posted by Le Chief on Thu Oct 22nd 2009 at 3:44am
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Posted 2009-10-22 3:44am
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Muhnay said:
Well sir, I must say that for a 55 year old male you have s nice set if cold knockers. :)
That's kind of... creepy. :scared:
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Re: model problem Posted by G4MER on Thu Oct 22nd 2009 at 4:35am
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Posted 2009-10-22 4:35am
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Well if you look at his Avatar would you not agree? :uncertain:
aaron_da_killa said:
That's kind of... creepy. :scared:
Re: model problem Posted by Le Chief on Thu Oct 22nd 2009 at 5:26am
Le Chief
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Posted 2009-10-22 5:26am
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Muhnay said:
Well if you look at his Avatar would you not agree? :uncertain:
aaron_da_killa said:
That's kind of... creepy. :scared:
Nuh that's not the creepy part. :hee:

And how come you have the quote below your reply? :|
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Re: model problem Posted by G4MER on Thu Oct 22nd 2009 at 9:54am
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Posted 2009-10-22 9:54am
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To be creepy... :leper: :naughty: :lol:
aaron_da_killa said:
Nuh that's not the creepy part. :hee:

And how come you have the quote below your reply? :|
Re: model problem Posted by sgtfly on Thu Oct 22nd 2009 at 10:11pm
sgtfly
273 posts
Posted 2009-10-22 10:11pm
sgtfly
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273 posts 347 snarkmarks Registered: Jan 24th 2005 Occupation: 5 more years of BS and I'm done. WOOHOO! Location: Batavia,IL USA
Just goes to show ya, I may be 55 but I ain't dead when it comes to appreciating a couple of nice cold..Uhmm, let's just say I like cool weather. :D
By the way is there anyway to edit hitboxes other than with the model viewer. If that where I am guessing you do it.
Light is faster than sound:That is why some people appear bright until you hear them speak.

Your riches in life are family and friends, everything else is just a distraction.
Re: model problem Posted by Le Chief on Fri Oct 23rd 2009 at 1:49am
Le Chief
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Posted 2009-10-23 1:49am
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The model viewer doesn't edit the hotboxes. The only way to edit them is to create a collision model and then recompile the model. If you want to edit the hitboxes after that you need to edit the collision model then recompile.
Aaron's Stuff