[map] pripyat exclusion zone v2

[map] pripyat exclusion zone v2

Re: [map] pripyat exclusion zone v2 Posted by CoD4Maps on Thu Mar 18th 2010 at 11:11am
CoD4Maps
38 posts
Posted 2010-03-18 11:11am
CoD4Maps
member
38 posts 1084 snarkmarks Registered: Mar 18th 2010
This is a a discussion topic for the map "pripyat exclusion zone v2" by CoD4Maps which can be found here

Map description:

Map based on the popular SP level "All Ghillied Up" and on real photograph of Pripyat/Chernobyl. Dedicated to all of those who lost their lives in the Chernobyl Disaster on the 26 of April 1986.

Added by...
zeroy

Key Authors
ZeRoY

Author's Readme/Notes:
Title : Pripyat Exclusion Zone (mp_pripyat)
Date : 22/05/08
Filename : zeroy_mp_pripyat_v2
Author : ZeRoY
Email : zeroy99@gmail.com
Homepage : http://www.raidersmerciless.com / http://www.zeroy.com

Description : Public Version 2. Map based on the popular SP level "All Ghillied Up" and on real photograph of Pripyat/Chernobyl
Dedicated to all of those who lost their lives in the Chernobyl Disaster on the 26 of April 1986.
More infos: http://en.wikipedia.org/wiki/Chernobyl_disaster

Please report all bugs/issues on gameplay, spawn, textures or anything on the Raiders's Website

http://www.raidersmerciless.com/
  • Information *
Game : COD4
Type : Multiplayer

Supported Stock Modes : DM/WAR/KOTH/SD/SAB/DOM (4 flags)/Old School (no perks)
Supported AWE4 Modes : CTF/CTFB/HTF/RE and CNQ!!!!
Tested OK on : AWE4 1.3/ACE 1.8/Extreme 1.1beta

--> Use latest AWE4 for CONQUEST TDM (http://www.raidersmerciless.com/forumdisplay.php?f=192)

Requires : COD MP 1.5
Players : 8-64
  • Construction *
Base : Scoutsniper SP Level (from Screenshots, videos), various photographs gathered here http://www.zeroy.com/gallery/
Editor : Codradiant/textpad/Paintshop pro
Buildtime : About 60 Days, over 100 hours
Sounds/Textures : All stock - some altered (Players Models Skins) - geiger sound recorded of SP mission
Known Bugs : In DOM, Flag number 4 (D) has no audio (IW didnt include the sounds for flag d and e)
Some flow flake in tunnel when Dvar is used (pripyat_snow "1")
  • Installation *
Extract the zip somewhere.

Place the ff files in a folder called usermaps\mp_pripyat of your cod4 install

\Program Files\Activision\Call of Duty 4 - Modern Warfare

!!!! mp_pripyat.iwd the iwd file should remain in the same folder as .ff files !!!!

More infos on this here: http://www.raidersmerciless.com/showthread.php?p=29004

To run, join a server or, type in the console /map mp_pripyat
  • Map Dvar For Server Admins *
Here are the few option (Dvar) you can usse to customize the map or turn off a function in case of a problem :)

To use the Dvars just add them to your Game server .cfg file (example server.cfg)

set pripyat_nofx "0" // Set to 1 to remove all FX in the map (some lights will remain on barrel_fire) (default 0)
set pripyat_nomusic "0" // Set to 1 to remove Music (default 0)
set pripyat_nofog "0" // Set to 1 to remove Fog in map (default 0)
set pripyat_radiation "1" // Set to 0 to remove ALL radiation zone and disable Suit pick also. (default 1)
set pripyat_suit_respawntime "15" // Set the number in seconds before new suit spawns after pickup. (default 15)
set pripyat_radiation_kill "5" // Set the time in seconds before player death when in Radiated Zone (default 15)
set pripyat_nosuit "0" // Set to 1 to remove the suit changing feature on players (default 0)
set pripyat_nodrown "0" // Set to 1 to remove drowning in pond (default 0)
set pripyat_snow "0" // Set to 1 to change weather to snow with new FXs/Fog (default 0)

M21 Suppressed
Optional, you can use the weapon's folder provided in the archive to replace the M21 by the SP M21 Woodland Suppressed.

!!!! NOTE ==> when used, ONLY maps which have the extra models in will work !!!!
  • Skins *
Inside the IWD are a few altered Skins for the players, these are entirely optional.

sas_ct_bodies_sp_col.iwi --> Orange skin used for Radiation Suit
opforce_fullwrap_col_sp.iwi --> Black headwrap instead of Arab (dont ask thats IW doing!)
opforce_body_sp_col.iwi --> Altered Suit for Assault/Spec Ops Spetsnaz by ZeLimper

There are also two minimap_pripyatX.iwi this is because a special minimap is used for Conquest TDM gametype.
It is very important to keep both compass (and loadscreen too) in the IWD.
  • Credits *
ZeRoY
RGN Team including Mike_Nomad, Tally (AWE/CNQ)
NovemberDobby (suit pickup scripting)
ZeLimper (Spetnaz skins)
Carcass26 (container prefabs)

And for testing alpha/beta releases and help:
BritishBulldog1 and HoB Testers, Chaz, ODB_Anasazi, Tiller, t3chn0r, Silicone_Milk,
{PST}Joker, 4Mori|Rabbit, Major_pain, PorterJustice.

Thanks to all the help from IW.com forums, and off course the IW team to let us play with their engine/tools!!
  • Permissions*
All original and composed textures or assets in this level remain property of
the sources respective owners.

NOTE: do not decompile or memory dump the map .ff file without the express permission of its authors.

Map screenshots:
Loading embedded content: Map #3292