[map] mp_forest v2.0

[map] mp_forest v2.0

Re: [map] mp_forest v2.0 Posted by CoD4Maps on Fri Mar 19th 2010 at 11:50am
CoD4Maps
38 posts
Posted 2010-03-19 11:50am
CoD4Maps
member
38 posts 1084 snarkmarks Registered: Mar 18th 2010
This is a a discussion topic for the map "mp_forest v2.0" by CoD4Maps which can be found here

Map description:

An incredibly lush, enormous forest, with leaves falling everywhere, a tower in the middle that is climbable (multiple levels) and a river running through it.

Added by...
tristamus

Key Authors
Tristamus (Antonio Aiello)

Author's Readme/Notes:

!!! UPDATED, BIG TIME !!!
Map Title : mp_forest2
Map Version : 2.0
Author : Tristamus (Antonio Aiello)
E-mail : tristamus@gmail.com
Website : www.tristamus.com
Game : COD4

Supported Gametype : Multiplayer
: Deathmatch
: Team Deathmatch
: Sabotage
: Headquarters
: Search & Destroy

Map Size : 2-32 : Enormous Map ;)
Contents of this Package :

mp_forest2.ff
mp_forest2_load.ff
mp_forest2.iwd
mp_forest2_readme.txt
Installation Instructions:

place both .ff files and the .iwd file in your
"COD4/usermaps/mp_forest2/"
Special Notes: The Search & Destroy bomb is underneath the tower, and the planting sites are either ...

1) Under one of the power poles or

2) Near a rock by the Spetz Spawn. In Sabotage, the planting site is right under the towers in the middle, and the bomb is placed for the attackers on a tree stump in front of their spawn.

The trees are for the most part easy to climb. You may find yourself falling out of trees often, so just be careful. Some trees require you to jump to get onto them, but most don't. Some trees are NOT climbable. Only the tallest trees are climbable.

I went as far as I could with the trees. This is the final version of this map. For the few trees that might not work, screw them. lol..
Changelog:

Version 1.1 - Loadscreen didn't work - Now it does =)

Version 1.2 - IWD cleaned and FF files redone, along with GSC dvar commands for hardcore being forced etc, removed.

Version 1.3 - Now supports S&D, SAB, and DOM game modes. Version 2.0 will include more gamemodes, climbable trees, and wooden house(s)

Version 2.0 - Fixed clipping on outer areas of map that allowed players to traverse beyond maps intended bounderies, added more game modes, added CLIMBABLE TREES, added log cabins, added new towers and other miscellaneous details.
Special Thanks to Jonathan Potts, RGN, and Infinity Ward.

-Although, what the **** is up with the SDK, Infinity Ward =(
I Think we all agree they could of spent more time on it...

Special Note: This map is intended but not limited to snipers.

Map screenshots:
Loading embedded content: Map #3304