[map] Toxic_Core

[map] Toxic_Core

Re: [map] Toxic_Core Posted by Ernexus on Wed Aug 11th 2010 at 6:10pm
Ernexus
2 posts
Posted 2010-08-11 6:10pm
Ernexus
member
2 posts 10 snarkmarks Registered: Aug 10th 2010 Location: Lithuania
Map description:

Version: 1.2

The map is designed for team fights, but it also fits for standart deathmatch. As map's name suggests, it has a possibility to release toxic materials deadly for all players. There are some other traps too.

Map screenshots:
Loading embedded content: Map #3355
Re: [map] Toxic_Core Posted by Condus Mundus on Thu Aug 12th 2010 at 12:26am
Condus Mundus
169 posts
Posted 2010-08-12 12:26am
169 posts 118 snarkmarks Registered: Apr 24th 2010 Occupation: Thinking up random profile details Location: Forty minutes south of Nowhere.
Wow, very detail conscience map.

Great layout, very beliveable scenery, clever weapon placement and I loved how if you see a pipe in one room going into a wall, you actually see another pipe of the same texture and size in another room. (this may not sound like much but I see this ignored way too often)

I don't know if you know this, but as far as I know only multi_sources can be masters.
My in-game console when I press that evil button said:
Master was null or not a master
I only saw a few texturing problems, mainly on the big metal doors but the rest were great.

I don't know if you mabye intended this, but on one of the air ducts there is a broken vent that is non-solid, yet you can't get into the ventilation shaft in the first palce because of blockage.

The forklift was a nice peice of brushwork except that when you rotated it you came out with a few invalid solids.

I laughed when I figured out the slime drip thing and I gotta say, that's pretty dang clever. If you mabye sped it up and added another near it I think it would make a very cool effect.

I also like how the green lasers actually kill you, this is once again a commonly forgotten thing to add.

I only wish you would add a bit more detail to the ceilings in a few of your rooms, that way when detail paranoid people like me look up we won't be dissapointed.

Great map, keep up the good work!
Now remember kids. Asking questions is a good way to get censored by the government.
Re: [map] Toxic_Core Posted by Ernexus on Thu Aug 12th 2010 at 5:46am
Ernexus
2 posts
Posted 2010-08-12 5:46am
Ernexus
member
2 posts 10 snarkmarks Registered: Aug 10th 2010 Location: Lithuania
Thanks for your review. The air duct with broken vent is made on purpose. You may trow grenades or snarks there when other player pressed button (for revenge :)) and door is closed. He have no where to run.
Re: [map] Toxic_Core Posted by [RDC]Twitch on Tue Aug 17th 2010 at 2:22pm
[RDC]Twitch
99 posts
Posted 2010-08-17 2:22pm
99 posts 1085 snarkmarks Registered: Jun 6th 2009 Location: USA
I like the map. Good work
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