Wow,
very detail conscience map.
Great layout, very beliveable scenery, clever weapon placement and I loved how if you see a pipe in one room going into a wall, you actually see another pipe of the same texture and size in another room. (this may not sound like much but I see this ignored way too often)
I don't know if you know this, but as far as I know only multi_sources can be masters.
My in-game console when I press that evil button said:
Master was null or not a master
I only saw a few texturing problems, mainly on the big metal doors but the rest were great.
I don't know if you mabye intended this, but on one of the air ducts there is a broken vent that is non-solid, yet you can't get into the ventilation shaft in the first palce because of blockage.
The forklift was a nice peice of brushwork except that when you rotated it you came out with a few invalid solids.
I laughed when I figured out the slime drip thing and I gotta say, that's pretty dang clever. If you mabye sped it up and added another near it I think it would make a very cool effect.
I also like how the green lasers actually kill you, this is once again a commonly forgotten thing to add.
I only wish you would add a bit more detail to the ceilings in a few of your rooms, that way when detail paranoid people like me look up we won't be dissapointed.
Great map, keep up the good work!
Now remember kids. Asking questions is a good way to get censored by the government.