Inspiration for this map came from 2000_2v2 by Jake. I used to play that map all night pestering other players that didn't know the secrets of the red room. For the other players that knew the secrets, it became a battle of who could hold the red room for the longest and keep the others out of there. Many times this was easy and fun to accomplish if you had a team mate or friend in the server to help so one could watch red room and the other could watch the back halls.
This map was was built from the ground up. There was no decompile of the original map because I wanted to ensure the map was built better than before and I wanted it to run better than the previous version.
7000_7v7 is pushing the limits of the goldsrc engine!
I created several animated textures, a ton of other textures, and used textures made by several other authors of which I have listed in my readme file included with the download. Please forgive me if credit is missing.
The map will be running 24/7 on the POOPMESA.COM Map Test Server for a couple weeks so people can check out the map and download it from the server. Fast downloads are enabled.
There is a large amount of differences between the original version and my new 7000_7v7 version. I did a lot of changes to ensure the map had better r_speeds and for the most part, it does! I improved many aspects of the map and added a ton of new secrets that will be hard to find. The map will be amazing for a lan party! Get the old-school half-life players together for this map and have some fun!
To those waiting for the map release, I am sorry it took so long! There were several bugs that took me a while to figure out and several ideas that took me a long time to implement because I they were somewhat complicated compared to the things I have done in the past with half-life entities. The goldsrc engine has its limitations and that made things tough to implement.
I hope you find the map enjoyable!
I posted here as well:
http://www.poopmesa.com/forum/threads/7000_7v7.863/#post-969