Ingame Deathmatch Starting Camera Position

Ingame Deathmatch Starting Camera Position

Re: Ingame Deathmatch Starting Camera Position Posted by AchillesRawr on Sat Aug 21st 2010 at 6:12am
AchillesRawr
5 posts
Posted 2010-08-21 6:12am
5 posts 1 snarkmarks Registered: Oct 2nd 2008
When someone first connects to a game and they start in spectator mode, is there a way to set where that camera position starts and where it's pointing?
Re: Ingame Deathmatch Starting Camera Position Posted by Condus Mundus on Sat Aug 21st 2010 at 7:15pm
Condus Mundus
169 posts
Posted 2010-08-21 7:15pm
169 posts 118 snarkmarks Registered: Apr 24th 2010 Occupation: Thinking up random profile details Location: Forty minutes south of Nowhere.
Try info_intermission. From what I understand they work almost the same way as trigger_cameras except that they don't need to be triggered. Again, as I understand it, you place an info_intermission and set its "target" to an info_target which will set its angles to point at it.

I don't know about making info_intermissions pointing at moving targets, but if they are based off of trigger_cameras it should work the same way.

By the way, I'm fairly sure that HLDM will pick an info_intermission at random if you place more than one, just something to keep in mind.

Good luck!
Now remember kids. Asking questions is a good way to get censored by the government.