Re: Ingame Deathmatch Starting Camera Position
Posted by AchillesRawr on
Sat Aug 21st 2010 at 6:12am
5 posts
1 snarkmarks
Registered:
Oct 2nd 2008
When someone first connects to a game and they start in spectator mode, is there a way to set where that camera position starts and where it's pointing?
Re: Ingame Deathmatch Starting Camera Position
Posted by Condus Mundus on
Sat Aug 21st 2010 at 7:15pm
169 posts
118 snarkmarks
Registered:
Apr 24th 2010
Occupation: Thinking up random profile details
Location: Forty minutes south of Nowhere.
Try info_intermission. From what I understand they work almost the same way as trigger_cameras except that they don't need to be triggered. Again, as I understand it, you place an info_intermission and set its "target" to an info_target which will set its angles to point at it.
I don't know about making info_intermissions pointing at moving targets, but if they are based off of trigger_cameras it should work the same way.
By the way, I'm fairly sure that HLDM will pick an info_intermission at random if you place more than one, just something to keep in mind.
Good luck!
Now remember kids. Asking questions is a good way to get censored by the government.