[map] deathrun_icarus2

[map] deathrun_icarus2

Re: [map] deathrun_icarus2 Posted by Skals on Sun Jun 19th 2011 at 11:41am
Skals
12 posts
Posted 2011-06-19 11:41am
Skals
member
12 posts 291 snarkmarks Registered: Apr 4th 2008 Occupation: Mapping? Location: England / Latvia
This is a a discussion topic for the map "deathrun_icarus2" by Skals which can be found here

Map description:

Deathrun_Icarus 2 Is a fun new deathrun map created for those who like a good challenge.

It is quite hard and is not advised to be played by beginners of the deathrun game type.

Some features include: 1. Obstacles that change from round to round (Random obstacles) 2. Many traps for the terrorist to use, no overpowered traps 3. Some secret locations in the map for CT's (for equipment and health)

More info: This map took a couple months to make and was a fun project to work on, It is a sequence map after the first map, Deathrun_Icarus, however it was designed completely differently than the first. I hope you like the changes. Extreme attention to detail was taken to have a high detailed map with good performance at the same time. This map was tested on a 32 player server several times, it worked well and all found bugs were fixed. Unlike Icarus1 map I previously created, I added several traps for the terrorist to use in this map.

The WAD / Textures have been included into the BSP file during compilation.

Have fun and enjoy!

Map screenshots:
Loading embedded content: Map #3410