[map] Ground Zero (MOD)

[map] Ground Zero (MOD)

Re: [map] Ground Zero (MOD) Posted by Necromancer on Thu Sep 15th 2011 at 7:15am
Necromancer
392 posts
Posted 2011-09-15 7:15am
392 posts 1499 snarkmarks Registered: May 5th 2008
This is a a discussion topic for the map "Ground Zero (MOD)" by Necromancer which can be found here

Map description:

You start with you just simply doing your job at the launch site, but today you have a special shuttle launch and things start to fall apart. Are you fearless enough and brave enough to conquer the terrors and enemy forces that face you? This is a mod for Opposing Force. This is my first modding project so I hope it turns out well. This mod will consist of an entire series of maps in a campaign.

Map screenshots:
Loading embedded content: Map #3423
Re: [map] Ground Zero (MOD) Posted by Necromancer on Thu Sep 15th 2011 at 7:27am
Necromancer
392 posts
Posted 2011-09-15 7:27am
392 posts 1499 snarkmarks Registered: May 5th 2008
Not sure when it will be released but progress has been going rather quickly though. I currently have about 7 maps (2 of which are continuations of the prior map). I'm not sure how many maps there will be, but the more the better though.
The first 5 map names are:
1) Ground Zero
2) Containment Protocol
3) It Got Worse (as seen in one of the screenshots, please note that some screenshots may be a little different in the final version gameplay)
4) Ground Zero East
5) The Lurking Things [my personal favorite map name]

You will have to wait for the others. I hope you will like it!
Please let me know what you think about this and the screenshots. Any feedback would be great.
Just letting you know that the textures have changed a little in the first screenshot.
Re: [map] Ground Zero (MOD) Posted by Necromancer on Fri Sep 16th 2011 at 8:30pm
Necromancer
392 posts
Posted 2011-09-16 8:30pm
392 posts 1499 snarkmarks Registered: May 5th 2008
Update:
I have a demo ready but I am having difficulty posting it. I go to the edit screen for my map and I put the zip file in the map slot and click submit. But for some reason the file does not actually submit. I'll try again later.
Does anhone have any idea why it won't submit?
Re: [map] Ground Zero (MOD) Posted by Necromancer on Sat Sep 17th 2011 at 5:47am
Necromancer
392 posts
Posted 2011-09-17 5:47am
392 posts 1499 snarkmarks Registered: May 5th 2008
UPDATE:
The demo has been successfully uploaded. The demo contains one level from the Ground Zero Campaign. The level is: It Got Worse (The third level in the campaign). I hope you enjoy the demo and are looking forward to the final product. The demo is relatively short, but that is the point. Enjoy.

I'll try to keep everyone posted about future details and progress. I'm expecting that it will probably be a while for the final version, only because I want to have a quality product. Enjoy!
Re: [map] Ground Zero (MOD) Posted by Necromancer on Tue Oct 11th 2011 at 7:56am
Necromancer
392 posts
Posted 2011-10-11 7:56am
392 posts 1499 snarkmarks Registered: May 5th 2008
UPDATE:
Progress is coming along well. It is probably going to be a while until the final version will be released though. After play testing through finish to end so far I would estimate that it may take first time players of the mod about an hour to finish. Depending on skill. I made all of the levels and playtested each one numerous times and it has been taking me about 45 minutes to complete right now. (Which is SIGNIFICANTLY longer than my single map levels.

If you have downloaded and played the demo please let me know what you think so far. I would like to have some feedback to know how I'm doing, and to give myself some idea of how I am progressing from the mapping community. Thanks.
Re: [map] Ground Zero (MOD) Posted by Necromancer on Sat Dec 24th 2011 at 8:56pm
Necromancer
392 posts
Posted 2011-12-24 8:56pm
392 posts 1499 snarkmarks Registered: May 5th 2008
Progress is currently on hold a little now because I am in the process of transferring to a different computer and I am having problems getting it operational. If you would like to be of assistance than visit the editing forum. Here is the link:

http://www.snarkpit.net/index.php?s=forums&f=3&t=12273&tp=0
Re: [map] Ground Zero (MOD) Posted by Necromancer on Thu Dec 29th 2011 at 8:24pm
Necromancer
392 posts
Posted 2011-12-29 8:24pm
392 posts 1499 snarkmarks Registered: May 5th 2008
The issue about my mod not working has been resolved and progress has resumed.
Re: [map] Ground Zero (MOD) Posted by Necromancer on Fri Jan 6th 2012 at 8:48am
Necromancer
392 posts
Posted 2012-01-06 8:48am
392 posts 1499 snarkmarks Registered: May 5th 2008
Progress is coming along excellently! I am currently working on the ninth different level. (One of those is the new hazard course) If you count every single level (counting multiple parts of some of the larger levels) then there are 13 maps in total. And there are going to be more before it is finished. Progress will probably slow down some since my classes start again on Monday.
Re: [map] Ground Zero (MOD) Posted by Necromancer on Fri Feb 3rd 2012 at 11:18pm
Necromancer
392 posts
Posted 2012-02-03 11:18pm
392 posts 1499 snarkmarks Registered: May 5th 2008
Porgress is nearing completion. Should be done relatively soon!
Re: [map] Ground Zero (MOD) Posted by Necromancer on Wed Feb 22nd 2012 at 5:19am
Necromancer
392 posts
Posted 2012-02-22 5:19am
392 posts 1499 snarkmarks Registered: May 5th 2008
The actual campaign is complete now. I just have a few alterations and fixes to do to it and I need to finish the new hazard course level.
Re: [map] Ground Zero (MOD) Posted by Riven on Fri Feb 24th 2012 at 5:07pm
Riven
1640 posts
Posted 2012-02-24 5:07pm
Riven
Wuch ya look'n at?
super admin
1640 posts 1266 snarkmarks Registered: May 2nd 2005 Occupation: Architect Location: Austin, Texas, USA
I'm actually looking forward to playing this. Seems extensive.
Blog: www.playingarchitecture.net
LinkedIn: Eric Lancon
Twitter:@Riven202
Re: [map] Ground Zero (MOD) Posted by Necromancer on Sat Feb 25th 2012 at 7:29am
Necromancer
392 posts
Posted 2012-02-25 7:29am
392 posts 1499 snarkmarks Registered: May 5th 2008
I will try to finish the mod completely and post it for everyone, hopefully by the end of the weekend, at very most by the end of the next week. I only need to add some minor things, such as more health, to the campaign and complete the new hazard course level, which I will try to wrap up soon. I will also need to include a walkthrough for a couple parts, just in case anyone gets stuck. Nothing too difficult but may be things that can be overlooked, as I discovered during a playtest by someone other than me. Unfortunately playtesting has been low, so expect some potential issues. I only had one other person playtest it (my brother) this is because no one else in my family plays videogames. I can create improved versions of it in the future if I get enough feedback about potential things to change.

I think you will all enjoy it. But it is relatively difficult, but I will compensate by adding more ammo and health before the release. Thanks for watching and I hope you will all enjoy it! Let me know what you think!
Re: [map] Ground Zero (MOD) Posted by Wild Card on Sat Feb 25th 2012 at 2:08pm
Wild Card
2321 posts
Posted 2012-02-25 2:08pm
2321 posts 391 snarkmarks Registered: May 20th 2002 Occupation: IT Consultant Location: Ontario, Canada
You could use us as a playtest :)
Re: [map] Ground Zero (MOD) Posted by Necromancer on Sat Feb 25th 2012 at 9:12pm
Necromancer
392 posts
Posted 2012-02-25 9:12pm
392 posts 1499 snarkmarks Registered: May 5th 2008
You could use us as a playtest
That would be great. I am working on it especially hard right now and is almost finished. After I post it here I would love to have your feedback about it, and I may release an improved version if I hear enough additional things that I could change/improve.
Re: [map] Ground Zero (MOD) Posted by Necromancer on Mon Feb 27th 2012 at 5:32am
Necromancer
392 posts
Posted 2012-02-27 5:32am
392 posts 1499 snarkmarks Registered: May 5th 2008
It will be a little bit longer yet but I will try hard to get it posted by the end of the new weekend. I'm even closer now. Just need to write a tutorial for the last 3 levels, just in case anyone would want it. :)

Final to do list:
finish tutorial
finish new hazard course
gather all game files

Thanks for staying interested!
Re: [map] Ground Zero (MOD) Posted by Necromancer on Fri Mar 2nd 2012 at 7:06am
Necromancer
392 posts
Posted 2012-03-02 7:06am
392 posts 1499 snarkmarks Registered: May 5th 2008
Thank you all for waiting patiently. I am proud to announce that Ground Zero is now complete. I hope you enjoy it as much as I enjoyed making it.

Please let me know what you think!