Re: [map] Ground Zero (MOD)
Posted by Necromancer on
Thu Sep 15th 2011 at 7:27am
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Not sure when it will be released but progress has been going rather quickly though. I currently have about 7 maps (2 of which are continuations of the prior map). I'm not sure how many maps there will be, but the more the better though.
The first 5 map names are:
1) Ground Zero
2) Containment Protocol
3) It Got Worse (as seen in one of the screenshots, please note that some screenshots may be a little different in the final version gameplay)
4) Ground Zero East
5) The Lurking Things [my personal favorite map name]
You will have to wait for the others. I hope you will like it!
Please let me know what you think about this and the screenshots. Any feedback would be great.
Just letting you know that the textures have changed a little in the first screenshot.
Re: [map] Ground Zero (MOD)
Posted by Necromancer on
Fri Sep 16th 2011 at 8:30pm
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Update:
I have a demo ready but I am having difficulty posting it. I go to the edit screen for my map and I put the zip file in the map slot and click submit. But for some reason the file does not actually submit. I'll try again later.
Does anhone have any idea why it won't submit?
Re: [map] Ground Zero (MOD)
Posted by Necromancer on
Sat Sep 17th 2011 at 5:47am
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UPDATE:
The demo has been successfully uploaded. The demo contains one level from the Ground Zero Campaign. The level is: It Got Worse (The third level in the campaign). I hope you enjoy the demo and are looking forward to the final product. The demo is relatively short, but that is the point. Enjoy.
I'll try to keep everyone posted about future details and progress. I'm expecting that it will probably be a while for the final version, only because I want to have a quality product. Enjoy!
Re: [map] Ground Zero (MOD)
Posted by Necromancer on
Tue Oct 11th 2011 at 7:56am
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UPDATE:
Progress is coming along well. It is probably going to be a while until the final version will be released though. After play testing through finish to end so far I would estimate that it may take first time players of the mod about an hour to finish. Depending on skill. I made all of the levels and playtested each one numerous times and it has been taking me about 45 minutes to complete right now. (Which is SIGNIFICANTLY longer than my single map levels.
If you have downloaded and played the demo please let me know what you think so far. I would like to have some feedback to know how I'm doing, and to give myself some idea of how I am progressing from the mapping community. Thanks.
Re: [map] Ground Zero (MOD)
Posted by Necromancer on
Thu Dec 29th 2011 at 8:24pm
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The issue about my mod not working has been resolved and progress has resumed.
Re: [map] Ground Zero (MOD)
Posted by Necromancer on
Fri Jan 6th 2012 at 8:48am
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Progress is coming along excellently! I am currently working on the ninth different level. (One of those is the new hazard course) If you count every single level (counting multiple parts of some of the larger levels) then there are 13 maps in total. And there are going to be more before it is finished. Progress will probably slow down some since my classes start again on Monday.
Re: [map] Ground Zero (MOD)
Posted by Necromancer on
Fri Feb 3rd 2012 at 11:18pm
Posted
2012-02-03 11:18pm
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Porgress is nearing completion. Should be done relatively soon!
Re: [map] Ground Zero (MOD)
Posted by Necromancer on
Wed Feb 22nd 2012 at 5:19am
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The actual campaign is complete now. I just have a few alterations and fixes to do to it and I need to finish the new hazard course level.
Re: [map] Ground Zero (MOD)
Posted by Necromancer on
Sat Feb 25th 2012 at 7:29am
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I will try to finish the mod completely and post it for everyone, hopefully by the end of the weekend, at very most by the end of the next week. I only need to add some minor things, such as more health, to the campaign and complete the new hazard course level, which I will try to wrap up soon. I will also need to include a walkthrough for a couple parts, just in case anyone gets stuck. Nothing too difficult but may be things that can be overlooked, as I discovered during a playtest by someone other than me. Unfortunately playtesting has been low, so expect some potential issues. I only had one other person playtest it (my brother) this is because no one else in my family plays videogames. I can create improved versions of it in the future if I get enough feedback about potential things to change.
I think you will all enjoy it. But it is relatively difficult, but I will compensate by adding more ammo and health before the release. Thanks for watching and I hope you will all enjoy it! Let me know what you think!
Re: [map] Ground Zero (MOD)
Posted by Necromancer on
Fri Mar 2nd 2012 at 7:06am
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Thank you all for waiting patiently. I am proud to announce that Ground Zero is now complete. I hope you enjoy it as much as I enjoyed making it.
Please let me know what you think!