[map] deathrun_havana

[map] deathrun_havana

Re: [map] deathrun_havana Posted by Skals on Mon Jan 23rd 2012 at 6:27pm
Skals
12 posts
Posted 2012-01-23 6:27pm
Skals
member
12 posts 291 snarkmarks Registered: Apr 4th 2008 Occupation: Mapping? Location: England / Latvia
This is a a discussion topic for the map "deathrun_havana" by Skals which can be found here

Map description:

The map takes place in Havana where the
player has to jump and run across several
ledges, platforms and rooftops within the map to
eventually reach the teleporter that will
lead them above the map where the terrorist
is.

All the shortcuts in the map are intentional,
there are a few longjumps you can do to
skip small portions of the map to make your
run quicker, but it's up to you weather you
take the risk or not.

Technical information:
Does not conflict with any deathrun plugins, Allows up to 32 players (spawns are spread, no one will die upon spawning). Has 23 traps for terrorist to use, there are no traps that halt the players progress for a long time like in some bad deathrun maps. To be able to finish the map you need to know how to LJ, Bhop is not necessary but can be done in several areas.

Free run video by Commandeer (3sixty pictures):

<iframe width="560" height="315" src="http://www.youtube.com/embed/X_4AVEneg6Q" frameborder="0" allowfullscreen></iframe>

Programs used:
Photoshop CS5, Valve Hammer Editor 3.4&3.5
Wally, Sprite Explorer, Batch Compiler, RESGen.
Map compiled with VHLT 25.

Map screenshots:
Loading embedded content: Map #3449