Mod Configuration upon map load

Mod Configuration upon map load

Re: Mod Configuration upon map load Posted by DJ Arendee on Mon Apr 16th 2012 at 6:31am
DJ Arendee
4 posts
Posted 2012-04-16 6:31am
4 posts 0 snarkmarks Registered: Apr 8th 2012
So we're working on on a l4d2 mod set in the warhammer 40k universe. Here is the MOD DB page:

http://www.moddb.com/mods/deathwing

Anyway l4d2 isn't open source (unless you guys know otherwise) so we can't modify the coding of the game. So we're only allowed to play within the confines of the console commands and sourcemod.

Anyway we load the map. All the addons work, custom models work, the terminators are pretty, the guns spawn.

The issue is that for the game to run properly right now (gameplay elements, aliens do x amount of damage, this many aliens spawn etc), SV_cheats must be set to 1. But when you host a lobby server, it forces sv_cheats to 0 and you cannot change that. We're trying to make the mod work so that you don't have to access the console or have sv_cheats set to 1, so that we can actually distribute the mod to fans. Is there a way to do that in l4d2 for a local lobby server?