[map] Depraved

[map] Depraved

Re: [map] Depraved Posted by Necromancer on Mon Jul 16th 2012 at 11:18pm
Necromancer
392 posts
Posted 2012-07-16 11:18pm
392 posts 1499 snarkmarks Registered: May 5th 2008
This is a a discussion topic for the map "Depaved" by Necromancer which can be found here

Map description:

You awaken in your hotel room to a military raid, and an outbreak of zombies. You must find a way to survive against the zombies while protecting yourself against the outbreak containment forces. Can you survive the depravity?

Game will consist of a series of maps.

Map screenshots:
Loading embedded content: Map #3482
Re: [map] Depraved Posted by Necromancer on Sun Oct 21st 2012 at 6:25am
Necromancer
392 posts
Posted 2012-10-21 6:25am
392 posts 1499 snarkmarks Registered: May 5th 2008
Current Progress:

At this point I have three completed maps and I have started construction of the fourth.

I have new enhanced models (none were created by me) for almost everything in the mod from weapons, monsters, and sounds. Some of the monsters even behave differently than the original. Also, the cfg files have been altered as well to provide different experiences. (Mainly hp and damage values)

I think the new models and sounds really bring this mod to life.
Re: [map] Depraved Posted by Necromancer on Mon May 12th 2014 at 3:46am
Necromancer
392 posts
Posted 2014-05-12 3:46am
392 posts 1499 snarkmarks Registered: May 5th 2008
Hello everyone! It's been a while, but progress has resumed on this mod. This mod also features new monsters and high-def weapon models with improved sounds. Weapons are actually "new" and are not simply improved versions of the originals. I am also working on a bestiary for the enemies that you will encounter in the Depraved City. I'm not sure when it will be completed, but hopefully you will enjoy it when it is finished.
Re: [map] Depraved Posted by Necromancer on Sat May 31st 2014 at 4:21am
Necromancer
392 posts
Posted 2014-05-31 4:21am
392 posts 1499 snarkmarks Registered: May 5th 2008
I just started a full time position so I am not sure about future progress. Depending on what happens I might just post what I currently have maybe at some point although no guarantees. Also as an edit to my previous post: When I said, "Weapons are actually 'new'..." I meant to say "monsters" not weapons.