Re: [map] Depraved
Posted by Necromancer on
Sun Oct 21st 2012 at 6:25am
392 posts
1499 snarkmarks
Registered:
May 5th 2008
Current Progress:
At this point I have three completed maps and I have started construction of the fourth.
I have new enhanced models (none were created by me) for almost everything in the mod from weapons, monsters, and sounds. Some of the monsters even behave differently than the original. Also, the cfg files have been altered as well to provide different experiences. (Mainly hp and damage values)
I think the new models and sounds really bring this mod to life.
Re: [map] Depraved
Posted by Necromancer on
Mon May 12th 2014 at 3:46am
392 posts
1499 snarkmarks
Registered:
May 5th 2008
Hello everyone! It's been a while, but progress has resumed on this mod. This mod also features new monsters and high-def weapon models with improved sounds. Weapons are actually "new" and are not simply improved versions of the originals. I am also working on a bestiary for the enemies that you will encounter in the Depraved City. I'm not sure when it will be completed, but hopefully you will enjoy it when it is finished.
Re: [map] Depraved
Posted by Necromancer on
Sat May 31st 2014 at 4:21am
392 posts
1499 snarkmarks
Registered:
May 5th 2008
I just started a full time position so I am not sure about future progress. Depending on what happens I might just post what I currently have maybe at some point although no guarantees. Also as an edit to my previous post: When I said, "Weapons are actually 'new'..." I meant to say "monsters" not weapons.