Re: Nodraw texture?
Posted by vissova on
Tue Feb 5th 2013 at 1:50am
vissova
member
21 posts
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Registered:
Dec 1st 2012
Hi again. I wanted to ask if there exists a texture in Half Life 1 similar to the "nodraw" texture in the source engine that stops faces using said texture from being rendered. I get very paranoid that my maps will be very slow and messy with faces that the player can't even see having textures.
If there isn't a nodraw type texture, is it possible or necessary to make one?
Re: Nodraw texture?
Posted by GrimlocK on
Wed May 22nd 2013 at 6:02am
386 posts
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Registered:
Mar 7th 2002
Occupation: Self Employed
Location: Texas
Use sky on none entities and for solid entities use a blue_255 texture and set the entity to solid, render amount 255. There may in fact be a ZHLT texture that does the same thing.