Map Compiler Problems (Goldsource)

Map Compiler Problems (Goldsource)

Re: Map Compiler Problems (Goldsource) Posted by l0l1324 on Tue Oct 6th 2015 at 1:04am
l0l1324
4 posts
Posted 2015-10-06 1:04am
l0l1324
member
4 posts 0 snarkmarks Registered: Oct 6th 2015
I've never had this problem before when making maps, but I get this strange compiler error. I tried compiling a map with ZHLT and the stock Hammer 3.4 compiler tools, but both get errors. Is it because I upgraded to Windows 10 lately? I really don't know. Compiler output is below:


** Executing...
** Command: Change Directory
** Parameters: E:\Steam\steamapps\steamapps\common\Half-Life

** Executing...
** Command: Copy File
** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\mod_base\maps\testmap.map" "E:\Steam\steamapps\steamapps\common\Half-Life\mod_base\maps\testmap.map"

** Executing...
** Command: E:\Steam\steamapps\steamapps\common\Half-Life SDK\Map Tools\qcsg.exe
** Parameters: "E:\Steam\steamapps\steamapps\common\Half-Life\mod_base\maps\testmap"

qcsg.exe v2.8 (Oct 25 2000)
---- qcsg ----

************ ERROR ************
usage: qcsg [-nowadtextures] [-wadinclude <name>] [-draw] [-glview] [-noclip] [-onlyents] [-proj <name>] [-threads #] [-v] [-hullfile <name>] mapfile

** Executing...
** Command: E:\Steam\steamapps\steamapps\common\Half-Life SDK\Map Tools\qbsp2.exe
** Parameters: "E:\Steam\steamapps\steamapps\common\Half-Life\mod_base\maps\testmap"

qbsp2.exe v2.2 (Dec 28 1998)
---- qbsp2 ----

************ ERROR ************
usage: qbsp [-draw] [-leakonly] [-noclip] [-nofill] [-nogfx] [-notjunc] [-proj name] [-subdivide size] [-threads n] [-v] [-watervis] sourcefile

** Executing...
** Command: E:\Steam\steamapps\steamapps\common\Half-Life SDK\Map Tools\vis.exe
** Parameters: "E:\Steam\steamapps\steamapps\common\Half-Life\mod_base\maps\testmap"

vis.exe v1.3 (Dec 30 1998)
---- vis ----

************ ERROR ************
usage: vis [-threads #] [-level 0-4] [-fast] [-v] bspfile
Re: Map Compiler Problems (Goldsource) Posted by l0l1324 on Tue Oct 6th 2015 at 1:06am
l0l1324
4 posts
Posted 2015-10-06 1:06am
l0l1324
member
4 posts 0 snarkmarks Registered: Oct 6th 2015
Here's the ZHLT compiler output as well:
** Executing...
** Command: Change Directory
** Parameters: E:\Steam\steamapps\steamapps\common\Half-Life

** Executing...
** Command: Copy File
** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\mod_base\maps\testmap.map" "E:\Steam\steamapps\steamapps\common\Half-Life\mod_base\maps\testmap.map"

** Executing...
** Command: E:\Steam\steamapps\steamapps\common\Half-Life SDK\hlcsg.exe
** Parameters: "E:\Steam\steamapps\steamapps\common\Half-Life\mod_base\maps\testmap"

Unknown option "E:\Steam\steamapps\steamapps\common\Half-Life\mod_base\maps\testmap"
hlcsg 3.4 SSE 2 V2.0 (Mar 29 2009)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)

-= hlcsg Options =-

    -nowadtextures   : include all used textures into bsp
    -wadinclude file : place textures used from wad specified into bsp
    -noclip          : don't create clipping hull
    -noclipeconomy   : turn clipnode economy mode off
    -cliptype value  : set to smallest, normalized, simple, precise, or legacy (default)
    -nullfile file   : specify list of entities to retexture with NULL
    -onlyents        : do an entity update from .map to .bsp
    -noskyclip       : disable automatic clipping of SKY brushes
    -tiny #          : minmum brush face surface area before it is discarded
    -brushunion #    : threshold to warn about overlapping brushes

    -hullfile file   : Reads in custom collision hull dimensions
    -texdata #       : Alter maximum texture memory limit (in kb)
    -lightdata #     : Alter maximum lighting memory limit (in kb)
    -chart           : display bsp statitics
    -low | -high     : run program an altered priority level
    -nolog           : don't generate the compile logfiles
    -threads #       : manually specify the number of threads to run
    -estimate        : display estimated time during compile
    -verbose         : compile with verbose messages
    -noinfo          : Do not show tool configuration information
    -nonulltex       : Turns off null texture stripping
    -dev #           : compile with developer message

    -wadconfig name  : Specify a configuration to use from wad.cfg
    -wadcfgfile path : Manually specify a path to the wad.cfg file
    -wadautodetect   : Force auto-detection of wadfiles
    mapfile          : The mapfile to compile

** Executing...
** Command: E:\Steam\steamapps\steamapps\common\Half-Life SDK\hlbsp.exe
** Parameters: "E:\Steam\steamapps\steamapps\common\Half-Life\mod_base\maps\testmap"

Unknown option "E:\Steam\steamapps\steamapps\common\Half-Life\mod_base\maps\testmap"
hlbsp 3.4 SSE 2 V2.0 (Mar 29 2009)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)

-= hlbsp Options =-

    -leakonly      : Run BSP only enough to check for LEAKs
    -subdivide #   : Sets the face subdivide size
    -maxnodesize # : Sets the maximum portal node size

    -notjunc       : Don't break edges on t-junctions     (not for final runs)
    -noclip        : Don't process the clipping hull      (not for final runs)
    -nofill        : Don't fill outside (will mask LEAKs) (not for final runs)
     -noopt         : Don't optimize planes on BSP write   (not for final runs)

    -texdata #     : Alter maximum texture memory limit (in kb)
    -lightdata #   : Alter maximum lighting memory limit (in kb)
    -chart         : display bsp statitics
    -low | -high   : run program an altered priority level
    -nolog         : don't generate the compile logfiles
    -threads #     : manually specify the number of threads to run
    -estimate      : display estimated time during compile
    -nonulltex     : Don't strip NULL faces
    -verbose       : compile with verbose messages
    -noinfo        : Do not show tool configuration information
    -dev #         : compile with developer message

    mapfile        : The mapfile to compile

** Executing...
** Command: E:\Steam\steamapps\steamapps\common\Half-Life SDK\hlvis.exe
** Parameters: "E:\Steam\steamapps\steamapps\common\Half-Life\mod_base\maps\testmap"

Unknown option "E:\Steam\steamapps\steamapps\common\Half-Life\mod_base\maps\testmap"
hlvis 3.4 SSE 2 V2.0 (Mar 29 2009)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)

-= hlvis Options =-

    -full           : Full vis
    -fast           : Fast vis

    -texdata #      : Alter maximum texture memory limit (in kb)
    -lightdata #      : Alter maximum texture memory limit (in kb)
    -chart          : display bsp statitics
    -low | -high    : run program an altered priority level
    -nolog          : don't generate the compile logfiles
    -threads #      : manually specify the number of threads to run
    -estimate       : display estimated time during compile
    -maxdistance #  : Alter the maximum distance for visibility
    -verbose        : compile with verbose messages
    -noinfo         : Do not show tool configuration information
    -dev #          : compile with developer message

    mapfile         : The mapfile to compile
Re: Map Compiler Problems (Goldsource) Posted by l0l1324 on Tue Oct 6th 2015 at 1:39am
l0l1324
4 posts
Posted 2015-10-06 1:39am
l0l1324
member
4 posts 0 snarkmarks Registered: Oct 6th 2015
Nevermind, I didn't pay attention and realized it was a leak. Problem solved. delete this post adminz pl0x
Re: Map Compiler Problems (Goldsource) Posted by l0l1324 on Tue Oct 6th 2015 at 4:50am
l0l1324
4 posts
Posted 2015-10-06 4:50am
l0l1324
member
4 posts 0 snarkmarks Registered: Oct 6th 2015
Okay, it isn't a leak. Don't delete this thread
There is a serious issue.
Re: Map Compiler Problems (Goldsource) Posted by Riven on Wed Oct 7th 2015 at 2:14am
Riven
1640 posts
Posted 2015-10-07 2:14am
Riven
Wuch ya look'n at?
super admin
1640 posts 1266 snarkmarks Registered: May 2nd 2005 Occupation: Architect Location: Austin, Texas, USA
Heh. hmm.... Ok. Consider it saved :P

Sorry, I can't help you though.

Not sure what's going on in gldsource compilers. Though I will say, our spoiler tag is bugged in newer threads. The second spoiler post you made is unopenable. I have used my admin powers to edited it to be plain text now.
Blog: www.playingarchitecture.net
LinkedIn: Eric Lancon
Twitter:@Riven202
Re: Map Compiler Problems (Goldsource) Posted by FurnicK on Mon Oct 26th 2015 at 9:41am
FurnicK
8 posts
Posted 2015-10-26 9:41am
FurnicK
member
8 posts 1 snarkmarks Registered: Aug 16th 2015
Do you get any output files in you map directory?
Re: Map Compiler Problems (Goldsource) Posted by amckern on Sun Jul 29th 2018 at 10:49am
amckern
4 posts
Posted 2018-07-29 10:49am
amckern
member
4 posts 40 snarkmarks Registered: Sep 7th 2003 Occupation: Studnet Location: Sydney, Australia
Unknown option "E:SteamsteamappssteamappscommonHalf-Lifemod_basemapstestmap"

Looks like your map is not found.