Sound to Start a level

Sound to Start a level

Re: Sound to Start a level Posted by scullysguy on Thu Apr 1st 2004 at 2:22pm
scullysguy
4 posts
Posted 2004-04-01 2:22pm
4 posts 0 snarkmarks Registered: Feb 20th 2004 Occupation: Structural Civil Engineer Location: Saint Louis, Missouri
This may be a really simple question...as I am new at this, but how can I get a .wav file to play when a player enters the game and when a player is killed by...say..the rocket?

Thanks in advance
Re: Sound to Start a level Posted by fraggard on Thu Apr 1st 2004 at 2:31pm
fraggard
1110 posts
Posted 2004-04-01 2:31pm
fraggard
member
1110 posts 220 snarkmarks Registered: Jul 8th 2002 Occupation: Student Location: Bangalore, India
If your entity has the name "game_playerjoin", it will be triggered when a player joins. If it has the name "game_playerdie" it'll trigger when a player dies.

Just create ambient_generic's with the properties you require and set their names as you need :smile:

"game_playerspawn" triggers when a player spawns/respawns.
Re: Sound to Start a level Posted by scullysguy on Thu Apr 1st 2004 at 2:48pm
scullysguy
4 posts
Posted 2004-04-01 2:48pm
4 posts 0 snarkmarks Registered: Feb 20th 2004 Occupation: Structural Civil Engineer Location: Saint Louis, Missouri
I saw that ambien_generic thing yesterday but could not find it in Hammer. How do I use that?

Again...thanks
Re: Sound to Start a level Posted by scullysguy on Thu Apr 1st 2004 at 3:08pm
scullysguy
4 posts
Posted 2004-04-01 3:08pm
4 posts 0 snarkmarks Registered: Feb 20th 2004 Occupation: Structural Civil Engineer Location: Saint Louis, Missouri
Sorry...just found it in the program. Thanks for your help! :lol:
Re: Sound to Start a level Posted by scullysguy on Thu Apr 1st 2004 at 3:14pm
scullysguy
4 posts
Posted 2004-04-01 3:14pm
4 posts 0 snarkmarks Registered: Feb 20th 2004 Occupation: Structural Civil Engineer Location: Saint Louis, Missouri
Can the game_playerdie be set for a specific weapon?

Thanks
Re: Sound to Start a level Posted by wil5on on Thu Apr 1st 2004 at 3:44pm
wil5on
1733 posts
Posted 2004-04-01 3:44pm
wil5on
member
1733 posts 570 snarkmarks Registered: Dec 12th 2003 Occupation: Mapper Location: Adelaide
I don't think so.

And please, edit your existing posts instead of triple-posting.