texture size

texture size

Re: texture size Posted by $loth on Sun May 16th 2004 at 6:30am
$loth
2256 posts
Posted 2004-05-16 6:30am
$loth
member
2256 posts 292 snarkmarks Registered: Feb 27th 2004 Occupation: Student Location: South England
So a few days ago i learned that making a wad, is a piece of p*ss, I saved the Wad and it turned out to be 7 megs, [thats with about 30 textures]. Nearly all of the textures are 512x512 , would it be better to of resized them to 256x256? when i do a final compile, i will be adding the wad in with the bsp, [ -addwad, i think it is. ].

Help aprreciated. :smile:
Re: texture size Posted by wil5on on Sun May 16th 2004 at 6:56am
wil5on
1733 posts
Posted 2004-05-16 6:56am
wil5on
member
1733 posts 570 snarkmarks Registered: Dec 12th 2003 Occupation: Mapper Location: Adelaide
Well AFAIK, HL gets pissed off if you use textures larger than 256 anyway. I always limit myself to 256x256. But if it works, it works.

The cmd line to include the wad is -wadinclude [wadname], on hlcsg.exe.