Re: [Q3]LostInTechnic
Posted by ReNo on
Thu Jul 22nd 2004 at 7:48pm
ReNo
member
5457 posts
1991 snarkmarks
Registered:
Aug 22nd 2001
Occupation: Level Designer
Location: Scotland
The first shot is extremely boring, but the others look pretty awesome, especially for your first proper map in the engine. I really like the atmosphere, dont ask me why. Some rather bland featureless walls, and suspect texture choices, but all in all it looks like a decent first effort, so good job :smile:
Re: [Q3]LostInTechnic
Posted by Hornpipe2 on
Fri Jul 23rd 2004 at 8:11am
636 posts
123 snarkmarks
Registered:
Sep 7th 2003
Occupation: Programmer
Location: Conway, AR, USA
Love the second shot. I've been meaning to get started on Q3 mapping and this map has me inspired.
Re: [Q3]LostInTechnic
Posted by Dietz on
Fri Jul 23rd 2004 at 5:41pm
Dietz
member
101 posts
50 snarkmarks
Registered:
Mar 15th 2002
Location: Texas
I'm available to own you in Q3... Send me a link to the map and I'll check out the layout/item placement. I have much experience with q3dm, so maybe I can help you out.
Re: [Q3]LostInTechnic
Posted by Ferret on
Fri Jul 23rd 2004 at 6:51pm
Ferret
member
427 posts
478 snarkmarks
Registered:
Jan 28th 2002
Occupation: Student
dietz is probably the most experienced here in q3.
Re: [Q3]LostInTechnic
Posted by Dietz on
Tue Jul 27th 2004 at 4:52pm
Dietz
member
101 posts
50 snarkmarks
Registered:
Mar 15th 2002
Location: Texas
Overall, nice map (especially for a first??)...
Layout seems to be pretty decent, you can get from one point to another in seconds... However, your lack of proper clipping/func_illusions really hinders the ability to strafe jump throughout the map. In particular, the door frames and the computers above the RL.
Second, the item placement pretty much sucks. There are only 3 weapons to be found in the whole map, not much ammo, and only 3 +25 healths (that I could find). I may be wrong, it may work out, but I won't know for SURE until I've played against someone.
Third, the lifts are much too slow. I love the idea, but they are too slow! You'll die on them before you can reach the top. Speed them up!
I would like to play the map with you and I can give further criticism ingame. Private message me when your available along with aim/msn/icq information.