triggering game_text

triggering game_text

Re: triggering game_text Posted by hydeph on Fri Aug 6th 2004 at 11:45pm
hydeph
41 posts
Posted 2004-08-06 11:45pm
hydeph
member
41 posts 24 snarkmarks Registered: Jul 28th 2004 Occupation: Service Clerk Location: Ontario
sigh.

I knew I'd be back. Searched the forums this time and FOUND something
useful. But it was linked to a prefab, and that just confused me even
more.

I have a bar with a model behind it. When you walk up to the bar as an
American, game_text displays "Aye, would ye like an ale", if you do the
same as a British player, he says something like "Oi, get yer arse out
me pub, ye redcoat bastard".

The only problem is, I don't know HOW to trigger to game_text to appear. I tried a trigger_multiple and it crashed my HL.exe.
Re: triggering game_text Posted by 7dk2h4md720ih on Fri Aug 6th 2004 at 11:49pm
7dk2h4md720ih
1976 posts
Posted 2004-08-06 11:49pm
1976 posts 198 snarkmarks Registered: Oct 9th 2001
Build an invisible func_button somewhere over the counter and have that target the game_text.
Re: triggering game_text Posted by hydeph on Fri Aug 6th 2004 at 11:53pm
hydeph
41 posts
Posted 2004-08-06 11:53pm
hydeph
member
41 posts 24 snarkmarks Registered: Jul 28th 2004 Occupation: Service Clerk Location: Ontario
But then it's not team activatable.
Re: triggering game_text Posted by JFry on Sat Aug 7th 2004 at 3:47am
JFry
369 posts
Posted 2004-08-07 3:47am
JFry
member
369 posts 82 snarkmarks Registered: Mar 9th 2004 Occupation: Scumbag Location: USA
read this http://collective.valve-erc.com/index.php?doc=1047683808-21957700

If you put the name of the team you want to activate it in the 'master' field of the button it should work for only that team.