Re: triggering game_text
Posted by hydeph on
Fri Aug 6th 2004 at 11:45pm
Posted
2004-08-06 11:45pm
41 posts
24 snarkmarks
Registered:
Jul 28th 2004
Occupation: Service Clerk
Location: Ontario
sigh.
I knew I'd be back. Searched the forums this time and FOUND something
useful. But it was linked to a prefab, and that just confused me even
more.
I have a bar with a model behind it. When you walk up to the bar as an
American, game_text displays "Aye, would ye like an ale", if you do the
same as a British player, he says something like "Oi, get yer arse out
me pub, ye redcoat bastard".
The only problem is, I don't know HOW to trigger to game_text to appear. I tried a trigger_multiple and it crashed my HL.exe.
Re: triggering game_text
Posted by 7dk2h4md720ih on
Fri Aug 6th 2004 at 11:49pm
Posted
2004-08-06 11:49pm
1976 posts
198 snarkmarks
Registered:
Oct 9th 2001
Build an invisible func_button somewhere over the counter and have that target the game_text.
Re: triggering game_text
Posted by hydeph on
Fri Aug 6th 2004 at 11:53pm
Posted
2004-08-06 11:53pm
41 posts
24 snarkmarks
Registered:
Jul 28th 2004
Occupation: Service Clerk
Location: Ontario
But then it's not team activatable.