Re: Pin Linkage
Posted by Nukewater on
Wed Nov 24th 2004 at 6:48am
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Nov 24th 2004
Hi, im really interested in the physics of this game, and im kinda trying to make a catapult of some sort, but im having troubles getting an object to rotate around a pin or shaft.. i figured i could just make a Beam with a whole in it and a rod that fits, and let func_physbox take over. But there seems to be a lot of trouble doing it this way.. the beam works itself off the rod (collision i assume) than flings off into the stratosphere..
Is there any easy way to make a beam rotate around a pin?
Re: Pin Linkage
Posted by Leperous on
Wed Nov 24th 2004 at 11:02am
Posted
2004-11-24 11:02am
Leperous
Creator of SnarkPit!
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Try using a phys_hinge entity (see the Hammer-help for how to use it). Basically, if you want to limit the behaviour of your physbox entities then there are a bunch of really useful phys_ point entities you can use.
Re: Pin Linkage
Posted by Foxpup on
Mon Nov 29th 2004 at 1:30am
Foxpup
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Make sure the hole is bigger than the pin, not the same size or it'll cause problems.