HL2dm.fgd

HL2dm.fgd

Re: HL2dm.fgd Posted by DocRock on Thu Dec 2nd 2004 at 2:49pm
DocRock
367 posts
Posted 2004-12-02 2:49pm
DocRock
member
367 posts 929 snarkmarks Registered: Mar 24th 2002 Location: U S of A
It has an info_player_start tho...but there's no info_player_deathmatch (ipdm)...so what gives? How do you place spawn points?

I see the ipdm in the CSS.fgd as well as the terrorist spawns...does that mean we're able to use both the CS and HL2dm fgd's at the same time when configuring Hammer for one of the mods?

Maybe my old eyes were tricking me...but have any of you guys seen the ipdm in the HL2dm.fgd?
Re: HL2dm.fgd Posted by Night-Wolf on Thu Dec 2nd 2004 at 3:59pm
Night-Wolf
100 posts
Posted 2004-12-02 3:59pm
100 posts 20 snarkmarks Registered: Nov 23rd 2004
Looks like there isnt one! Ive read that you can do the counterstrike trick way, but im gonna try a different way. Rename the player_start entity to Info_multiplayerstart, then hopefully when I fire it up in MP it will recognise it as a MP start point...heres hoping! Will report back.
Re: HL2dm.fgd Posted by Drominix on Fri Dec 3rd 2004 at 3:37am
Drominix
19 posts
Posted 2004-12-03 3:37am
Drominix
member
19 posts 12 snarkmarks Registered: Dec 3rd 2004 Location: USA
There was just a steam update. There is a hl2mp.fgd that has been added and for spawn points use the entity "info_player_deathmatch"