Re: HL2dm.fgd
Posted by DocRock on
Thu Dec 2nd 2004 at 2:49pm
DocRock
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Location: U S of A
It has an info_player_start tho...but there's no info_player_deathmatch (ipdm)...so what gives? How do you place spawn points?
I see the ipdm in the CSS.fgd as well as the terrorist spawns...does that mean we're able to use both the CS and HL2dm fgd's at the same time when configuring Hammer for one of the mods?
Maybe my old eyes were tricking me...but have any of you guys seen the ipdm in the HL2dm.fgd?
Re: HL2dm.fgd
Posted by Night-Wolf on
Thu Dec 2nd 2004 at 3:59pm
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Nov 23rd 2004
Looks like there isnt one! Ive read that you can do the counterstrike trick way, but im gonna try a different way. Rename the player_start entity to Info_multiplayerstart, then hopefully when I fire it up in MP it will recognise it as a MP start point...heres hoping! Will report back.
Re: HL2dm.fgd
Posted by Drominix on
Fri Dec 3rd 2004 at 3:37am
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Dec 3rd 2004
Location: USA
There was just a steam update. There is a hl2mp.fgd that has been added and for spawn points use the entity "info_player_deathmatch"