lo again!
since my first post @
www.steampowered.com was much like a personal statement and i dont really expect valve to react on it, i now ask for direct help by the community. i dunno if anybody has been able to do this yet but..
i want to do the following:
make a new "hi"-poly 1st person model for a custom gun. put it in the virtual arms of a sc:s character. load that character in a cs:s demo map. fire the new weapon.
i dont want to edit the model of the character that will carry the weapon. i just/only want to see the weapon in 1st person view! also, this aint be a cs:s mod. its just for testing purpose. no time to do characters yet, just want to do a test weapon.
i know how to work with xsi, so modeling and animating isnt the problem.
the 1st. problem is: where to find a reference scene, already pre-built with arms and a standard weapon (best for my case would be mp5), where i could just replace the weapon.
if such a scene is not available, how did u guys manage to get proportions/positions and anything right?
could anybody please send me a demo .scn or simply a screenshot of a wire with bones and everything so that i can reffere to that.
2nd. problem: where can i find documentation about how to do/export such a 1st person "hi"-poly weapon with all its shoot/reload animations? i mean, e.g.: how many bones may i use for fingers/arms? how do i have to name them?...
3rd. problem: where's the connection between source and my new model? how to tell it to use my new weapon, with its animations. where to set up the amount of ammo u carry with it? sure, this is all done inside source using c++ compiles or something, but where/how? im not a programmer but i know some guys i could get to do something about that if i could only tell them where they can find some docs on this. remember, i dont want to make a whole new mod here, just 1 new weapon capable for use in cs:s for testing purposes.
so pleeease, anybody who has already did that (made a working custom weapon) tell me how!
!!i dont expect a 10 page pdf step by step tutorial which screenshots (which would be great)!!, just where to find those sample scenes, how and what to export with what tools and how to bring it into hammer to build a working demo map. just some short sentences that make sense.
for somebody who already did a working custom weapon this questions should be rather simple/can be answered shortly.
everybody else who has no idea and just want to flame me cause i may not have read the manuals/enough posts (which i did, and didnt find really useful answers) please just leave the threat right now. im not interested in getting stupid answers.
at the moment everything looks totally complicated/around the edge to me. but i bet once i've got into the workflow, its all easy as cake.
pls help me out a little since my time is very limited but i would love to use xsi for creating source content.
loads of respect to anybody who already found a way to do the things i ask for! 'cause even if im an advanced xsi user its hard to find a way around.
thx in advance, cya!