Re: Simple Noob skybox question
Posted by thundercleese on
Sat Dec 4th 2004 at 4:00pm
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Occupation: Computer Programmer
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I've gotten the 2d skybox to work by creating huge brush around my map, hollowing it out, and putting the skybox material on it. I've been reading some of the tutorials and everyone says you should definitely not enclose your level in giant brush to stop leaks. Am I using the skybox incorrectly?
Re: Simple Noob skybox question
Posted by diablobasher on
Sat Dec 4th 2004 at 4:19pm
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You can do this is you want to. But, it would be more economical, system wise, to only cover the bits you can see out of, for example, if my map was outside, i would start with a cube, make the floor of the cube a grassy texture, and the rest, skybox.
If it was inside, i would make a window, the make a small cube just outside of the window, then delete one side, and make it flush with the window.
Unless there is a window on the floor of your map (that would be cool) you do not need the sky to be displayed underneath your map.
Ack, do you understand what im babling about, i certainly dont :sad: lol
Re: Simple Noob skybox question
Posted by Leperous on
Sat Dec 4th 2004 at 4:24pm
Leperous
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There's nothing wrong with doing this, you can just cube in your map like this if you really want. But it will cause VIS to take a lot longer to run on your map, and may affect in-game performance. IMHO it's okay to do whilst you're in the early stages of building your map, but later on it pays to "shrink wrap" it with sky.
Re: Simple Noob skybox question
Posted by diablobasher on
Sat Dec 4th 2004 at 4:25pm
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Those were the words i was looking for, darn my innaccesible brain!!!
WAAAHHH MY BRAIN!!!!
Re: Simple Noob skybox question
Posted by thundercleese on
Sat Dec 4th 2004 at 6:42pm
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Ok, thanks for the info guys. I'll definitely work on keeping my skybox real estate to a minimum in the future.
Re: Simple Noob skybox question
Posted by French Toast on
Sun Jan 16th 2005 at 9:08pm
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I have heard a lot of people say things like this but would just like a bit of clarification, what does tools/toolsskybox mean? My first impression is from the tools drop down menu, find skybox, but there isn't anything there.
I also have tried to make a skybox for my simple map. It's an outside map and I enclosed it with four huge walls and a ceiling. I tiled the walls with "skybox/havft" from the texture selections and then tried running it. When I ran it the walls didn't end up with the sky on them, they had wierd large squares, and seemed to be through my other walls. Anyone else have this problem? Have any ideas?