Re: Joining Brushes
Posted by Broon on
Wed Dec 8th 2004 at 12:19am
Posted
2004-12-08 12:19am
10 posts
11 snarkmarks
Registered:
Dec 5th 2004
i've looked all over the place, maybe i'm just not using the right words and i feel like an idiot asking this but...
how do i go about joining brushes so what when i load up may map they are "stuck" together?
e.g. say i made a desk from 5 brushes (4 legs and 1 top) how can i join them so in game i can pick it up and throw it around like one of valves prop models?
Re: Joining Brushes
Posted by Nanodeath on
Wed Dec 8th 2004 at 12:25am
Posted
2004-12-08 12:25am
356 posts
66 snarkmarks
Registered:
Nov 11th 2004
Occupation: Student - Bioengineering
Location: Seattle, WA, USA
If you want a brush entity to move together, um, just make it a brush entity. If you select all the parts when you make it into an entity, it will be one piece.
If you want just a normal brush, you can select each brush individually, and then Group them all together.
Finally, if you want them to move together but want to still be able to manipulate each one individually in the editor easily, make them all entities, give them names, and set them to Parent each other.
Re: Joining Brushes
Posted by Broon on
Wed Dec 8th 2004 at 12:28am
Posted
2004-12-08 12:28am
10 posts
11 snarkmarks
Registered:
Dec 5th 2004
thanks for answering my stupid question, seems so obvious now
Re: Joining Brushes
Posted by Leperous on
Wed Dec 8th 2004 at 12:32am
Posted
2004-12-08 12:32am
Leperous
Creator of SnarkPit!
member
3382 posts
1635 snarkmarks
Registered:
Aug 21st 2001
Occupation: Lazy student
Location: UK
When he says "Parent each other", that means give one a name- preferably the main one that's moving- and set the "parent" field of the rest of them to be the name.
Re: Joining Brushes
Posted by Nanodeath on
Wed Dec 8th 2004 at 12:33am
Posted
2004-12-08 12:33am
356 posts
66 snarkmarks
Registered:
Nov 11th 2004
Occupation: Student - Bioengineering
Location: Seattle, WA, USA
Actually it hadn't occurred to me to only require a name on just one entity :biggrin: but that's definitely best.
Re: Joining Brushes
Posted by Dark Omen on
Fri Feb 18th 2005 at 5:56am
4 posts
0 snarkmarks
Registered:
Feb 18th 2005
Occupation: N/A
Location: USA
Hi all! Ok this is a really stupid question and related to this topic... I'm trying to get brush that u can pick up just like Nanodeath. I hit the tie to entity button, then I select func_brush? I'm doing this but the object is still frozen in place. obviously I'm doin something wrong. help would be appriciated, ty
PS I"M A NOOBIE :kitty:
Re: Joining Brushes
Posted by French Toast on
Fri Feb 18th 2005 at 11:20am
Posted
2005-02-18 11:20am
3043 posts
304 snarkmarks
Registered:
Jan 16th 2005
Occupation: Kicking Ass
Location: Canada
Tie it to a func_physbox and then it will react just like prop_physics i believe.