Having Problems with Props

Having Problems with Props

Re: Having Problems with Props Posted by kazigmal on Thu Dec 9th 2004 at 7:22pm
kazigmal
3 posts
Posted 2004-12-09 7:22pm
kazigmal
member
3 posts 10 snarkmarks Registered: Dec 9th 2004 Occupation: Unemployed
First off... I hate the way Valve is making things difficult...

second... I do like all the new features and enhancements.

With that out of the way let me begin...

I am having problems with adding Props. When I do, I get "Memory leaks"
(whatever those are) below is my complie log. If anyone can help with
this I would appreciate it. Its only a very small map. (Just one room)
wanted to cut my teeth on something small, but it would appear that
even this is a bit more than I am capible of at the moment.

Thank you in advance,

Kazigmal

BTW, does it seem to anyone else that there is a sever lack of DM maps
out there... with a very few exceptions, everyone seems to be playing
Overwatch or Lockdown. ( or CS:S)

<~~ Insert dm_2212.log ~~>

** Executing...

** Command: Change Directory

** Parameters: "D:\Games\sierra\half-life\valve\steam\SteamApps\padraigmco\half-life 2 deathmatch\hl2mp"

** Executing...

** Command: Copy File

** Parameters: "D:\Hammer\Maps\hl2\dm_2212.vmf"
"d:\games\sierra\half-life\valve\steam\steamapps\padraigmco\sourcesdk\hl2mp_sample_content\maps\dm_2212.vmf"

** Executing...

** Command: "d:\games\sierra\half-life\valve\steam\steamapps\padraigmco\sourcesdk\bin\vbsp.exe"

** Parameters: -game
"D:\Games\sierra\half-life\valve\steam\SteamApps\padraigmco\half-life 2
deathmatch"
"d:\games\sierra\half-life\valve\steam\steamapps\padraigmco\sourcesdk\hl2mp_sample_content\maps\dm_2212"

Valve Software - vbsp.exe (Nov 22 2004)

1 threads

materialPath: D:\Games\sierra\half-life\valve\steam\SteamApps\padraigmco\half-life 2 deathmatch\materials

Loading d:\games\sierra\half-life\valve\steam\steamapps\padraigmco\sourcesdk\hl2mp_sample_content\maps\dm_2212.vmf

fixing up env_cubemap materials on brush sides...

ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)

ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)

Processing areas...done (0)

Building Faces...done (0)

FixTjuncs...

PruneNodes...

WriteBSP...

done (0)

writing d:\games\sierra\half-life\valve\steam\steamapps\padraigmco\sourcesdk\hl2mp_sample_content\maps\dm_2212.prt...done (0)

Creating default cubemaps for env_cubemap using skybox sky_wasteland02...

Run buildcubemaps in the engine to get the correct cube maps.

Finding displacement neighbors...

Finding lightmap sample positions...

Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10

Building Physics collision data...

done (0) (48423 bytes)

Placing detail props : 0...1...2...3...4...5...6...7...8...9...10

Writing d:\games\sierra\half-life\valve\steam\steamapps\padraigmco\sourcesdk\hl2mp_sample_content\maps\dm_2212.bsp

1 second elapsed

Memory leak: mempool blocks left in memory: 49<br style="font-weight: bold; color: red;">
Memory leak: mempool blocks left in memory: 1

** Executing...

** Command: "d:\games\sierra\half-life\valve\steam\steamapps\padraigmco\sourcesdk\bin\vvis.exe"

** Parameters: -game
"D:\Games\sierra\half-life\valve\steam\SteamApps\padraigmco\half-life 2
deathmatch"
"d:\games\sierra\half-life\valve\steam\steamapps\padraigmco\sourcesdk\hl2mp_sample_content\maps\dm_2212"

Valve Software - vvis.exe (Nov 22 2004)

1 threads

reading d:\games\sierra\half-life\valve\steam\steamapps\padraigmco\sourcesdk\hl2mp_sample_content\maps\dm_2212.bsp

reading d:\games\sierra\half-life\valve\steam\steamapps\padraigmco\sourcesdk\hl2mp_sample_content\maps\dm_2212.prt

278 portalclusters

862 numportals

BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (1)

PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (61)

Optimized: 29 visible clusters (0.00%)

Total clusters visible: 67603

Average clusters visible: 243

Building PAS...

Average clusters audible: 278

visdatasize:21735 compressed from 22240

writing d:\games\sierra\half-life\valve\steam\steamapps\padraigmco\sourcesdk\hl2mp_sample_content\maps\dm_2212.bsp

1 minute, 2 seconds elapsed

** Executing...

** Command: "d:\games\sierra\half-life\valve\steam\steamapps\padraigmco\sourcesdk\bin\vrad.exe"

** Parameters: -game
"D:\Games\sierra\half-life\valve\steam\SteamApps\padraigmco\half-life 2
deathmatch"
"d:\games\sierra\half-life\valve\steam\steamapps\padraigmco\sourcesdk\hl2mp_sample_content\maps\dm_2212"

Valve Software - vrad.exe (Dec 1 2004)

----- Radiosity Simulator ----

1 threads

[Reading texlights from 'lights.rad']

[45 texlights parsed from 'lights.rad']

Loading d:\games\sierra\half-life\valve\steam\steamapps\padraigmco\sourcesdk\hl2mp_sample_content\maps\dm_2212.bsp

944 faces

24937 square feet [3591005.00 square inches]

0 displacements

0 square feet [0.00 square inches]

944 patches before subdivision

3904 patches after subdivision

11 direct lights

BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (2)

BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (3)

transfers 174699, max 132

transfer lists: 1.3 megs

GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)

Bounce #1 added RGB(3796, 5425, 4838)

GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)

Bounce #2 added RGB(1490, 2088, 1668)

GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)

Bounce #3 added RGB(479, 668, 500)

GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)

Bounce #4 added RGB(186, 259, 179)

GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)

Bounce #5 added RGB(67, 94, 62)

GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)

Bounce #6 added RGB(26, 37, 23)

GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)

Bounce #7 added RGB(10, 14, :cool:

GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)

Bounce #8 added RGB(4, 6, 3)

GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)

Bounce #9 added RGB(2, 2, 1)

GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)

Bounce #10 added RGB(1, 1, 0)

Build Patch/Sample Hash Table(s).....Done<0.0055 sec>

FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)

FinalLightFace Done

Ready to Finish

0 of 8 (0% of) surface lights went in leaf ambient cubes.

ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10

Object names Objects/Maxobjs Memory / Maxmem Fullness

------------ --------------- --------------- --------

models
1/1024
48/49152 ( 0.1%)

brushes
114/8192
1368/98304 ( 1.4%)

brushsides
812/65536
6496/524288 ( 1.2%)

planes
548/65536 10960/1310720 (
0.8%)

vertexes
1762/65536 21144/786432
( 2.7%)

nodes
463/65536 14816/2097152 (
0.7%)

texinfos
57/12288
4104/884736 ( 0.5%)

texdata
12/2048
384/65536 ( 0.6%)

dispinfos
0/0
0/0 ( 0.0%)

disp_verts
0/0
0/0 ( 0.0%)

disp_tris
0/0
0/0 ( 0.0%)

disp_lmsamples
0/0
0/0 ( 0.0%)

faces
944/65536 52864/3670016 (
1.4%)

origfaces
432/65536 24192/3670016 (
0.7%)

leaves
465/65536 26040/3670016 (
0.7%)

leaffaces
1081/65536
2162/131072 ( 1.6%)

leafbrushes
212/65536
424/131072 ( 0.3%)

surfedges
6484/512000 25936/2048000 ( 1.3%)

edges
3647/256000 14588/1024000 ( 1.4%)

worldlights
11/8192
968/720896 ( 0.1%)

waterstrips
88/32768
880/327680 ( 0.3%)

waterverts
0/65536
0/786432 ( 0.0%)

waterindices
1680/65536
3360/131072 ( 2.6%)

cubemapsamples
0/1024
0/16384 ( 0.0%)

overlays
0/512
0/180224 ( 0.0%)

lightdata
[variable]
119032/0 ( 0.0%)

visdata
[variable] 21735/16777216 ( 0.1%)

entdata
[variable]
3453/393216 ( 0.9%)

occluders
0/0
0/0 ( 0.0%)

occluder polygons
0/0
0/0 ( 0.0%)

occluder vert ind
0/0
0/0 ( 0.0%)

detail props
[variable]
1/12 ( 8.3%)

static props
[variable]
1/202 ( 0.5%)

pakfile
[variable]
19999/0 ( 0.0%)

Win32 Specific Data:

physics
[variable] 48423/4194304 (
1.2%)

Total Win32 BSP file data space used: 423378 bytes

Linux Specific Data:

physicssurface
[variable]
0/6291456 ( 0.0%)

Total Linux BSP file data space used: 374955 bytes

Total triangle count: 2848

Writing d:\games\sierra\half-life\valve\steam\steamapps\padraigmco\sourcesdk\hl2mp_sample_content\maps\dm_2212.bsp

6 seconds elapsed
Re: Having Problems with Props Posted by Nanodeath on Thu Dec 9th 2004 at 8:06pm
Nanodeath
356 posts
Posted 2004-12-09 8:06pm
356 posts 66 snarkmarks Registered: Nov 11th 2004 Occupation: Student - Bioengineering Location: Seattle, WA, USA
If you read the tutorial on compile errors you'd know that's not an error. Now, if you could elaborate a bit more on "trouble adding props" we can help you.
Re: Having Problems with Props Posted by Leperous on Thu Dec 9th 2004 at 9:19pm
Leperous
3382 posts
Posted 2004-12-09 9:19pm
Leperous
Creator of SnarkPit!
member
3382 posts 1635 snarkmarks Registered: Aug 21st 2001 Occupation: Lazy student Location: UK
Yeesh, this is like the 50th post about props. Do a SEARCH for your problems and ye shall find the answers!