Re: Having Problems with Props
Posted by kazigmal on
Thu Dec 9th 2004 at 7:22pm
3 posts
10 snarkmarks
Registered:
Dec 9th 2004
Occupation: Unemployed
First off... I hate the way Valve is making things difficult...
second... I do like all the new features and enhancements.
With that out of the way let me begin...
I am having problems with adding Props. When I do, I get "Memory leaks"
(whatever those are) below is my complie log. If anyone can help with
this I would appreciate it. Its only a very small map. (Just one room)
wanted to cut my teeth on something small, but it would appear that
even this is a bit more than I am capible of at the moment.
Thank you in advance,
Kazigmal
BTW, does it seem to anyone else that there is a sever lack of DM maps
out there... with a very few exceptions, everyone seems to be playing
Overwatch or Lockdown. ( or CS:S)
<~~ Insert dm_2212.log ~~>
** Executing...
** Command: Change Directory
** Parameters: "D:\Games\sierra\half-life\valve\steam\SteamApps\padraigmco\half-life 2 deathmatch\hl2mp"
** Executing...
** Command: Copy File
** Parameters: "D:\Hammer\Maps\hl2\dm_2212.vmf"
"d:\games\sierra\half-life\valve\steam\steamapps\padraigmco\sourcesdk\hl2mp_sample_content\maps\dm_2212.vmf"
** Executing...
** Command: "d:\games\sierra\half-life\valve\steam\steamapps\padraigmco\sourcesdk\bin\vbsp.exe"
** Parameters: -game
"D:\Games\sierra\half-life\valve\steam\SteamApps\padraigmco\half-life 2
deathmatch"
"d:\games\sierra\half-life\valve\steam\steamapps\padraigmco\sourcesdk\hl2mp_sample_content\maps\dm_2212"
Valve Software - vbsp.exe (Nov 22 2004)
1 threads
materialPath: D:\Games\sierra\half-life\valve\steam\SteamApps\padraigmco\half-life 2 deathmatch\materials
Loading d:\games\sierra\half-life\valve\steam\steamapps\padraigmco\sourcesdk\hl2mp_sample_content\maps\dm_2212.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing d:\games\sierra\half-life\valve\steam\steamapps\padraigmco\sourcesdk\hl2mp_sample_content\maps\dm_2212.prt...done (0)
Creating default cubemaps for env_cubemap using skybox sky_wasteland02...
Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (48423 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Writing d:\games\sierra\half-life\valve\steam\steamapps\padraigmco\sourcesdk\hl2mp_sample_content\maps\dm_2212.bsp
1 second elapsed
Memory leak: mempool blocks left in memory: 49<br style="font-weight: bold; color: red;">
Memory leak: mempool blocks left in memory: 1
** Executing...
** Command: "d:\games\sierra\half-life\valve\steam\steamapps\padraigmco\sourcesdk\bin\vvis.exe"
** Parameters: -game
"D:\Games\sierra\half-life\valve\steam\SteamApps\padraigmco\half-life 2
deathmatch"
"d:\games\sierra\half-life\valve\steam\steamapps\padraigmco\sourcesdk\hl2mp_sample_content\maps\dm_2212"
Valve Software - vvis.exe (Nov 22 2004)
1 threads
reading d:\games\sierra\half-life\valve\steam\steamapps\padraigmco\sourcesdk\hl2mp_sample_content\maps\dm_2212.bsp
reading d:\games\sierra\half-life\valve\steam\steamapps\padraigmco\sourcesdk\hl2mp_sample_content\maps\dm_2212.prt
278 portalclusters
862 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (1)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (61)
Optimized: 29 visible clusters (0.00%)
Total clusters visible: 67603
Average clusters visible: 243
Building PAS...
Average clusters audible: 278
visdatasize:21735 compressed from 22240
writing d:\games\sierra\half-life\valve\steam\steamapps\padraigmco\sourcesdk\hl2mp_sample_content\maps\dm_2212.bsp
1 minute, 2 seconds elapsed
** Executing...
** Command: "d:\games\sierra\half-life\valve\steam\steamapps\padraigmco\sourcesdk\bin\vrad.exe"
** Parameters: -game
"D:\Games\sierra\half-life\valve\steam\SteamApps\padraigmco\half-life 2
deathmatch"
"d:\games\sierra\half-life\valve\steam\steamapps\padraigmco\sourcesdk\hl2mp_sample_content\maps\dm_2212"
Valve Software - vrad.exe (Dec 1 2004)
----- Radiosity Simulator ----
1 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading d:\games\sierra\half-life\valve\steam\steamapps\padraigmco\sourcesdk\hl2mp_sample_content\maps\dm_2212.bsp
944 faces
24937 square feet [3591005.00 square inches]
0 displacements
0 square feet [0.00 square inches]
944 patches before subdivision
3904 patches after subdivision
11 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (2)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (3)
transfers 174699, max 132
transfer lists: 1.3 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(3796, 5425, 4838)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(1490, 2088, 1668)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(479, 668, 500)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(186, 259, 179)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(67, 94, 62)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #6 added RGB(26, 37, 23)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #7 added RGB(10, 14, :cool:
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #8 added RGB(4, 6, 3)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #9 added RGB(2, 2, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #10 added RGB(1, 1, 0)
Build Patch/Sample Hash Table(s).....Done<0.0055 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
Ready to Finish
0 of 8 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models
1/1024
48/49152 ( 0.1%)
brushes
114/8192
1368/98304 ( 1.4%)
brushsides
812/65536
6496/524288 ( 1.2%)
planes
548/65536 10960/1310720 (
0.8%)
vertexes
1762/65536 21144/786432
( 2.7%)
nodes
463/65536 14816/2097152 (
0.7%)
texinfos
57/12288
4104/884736 ( 0.5%)
texdata
12/2048
384/65536 ( 0.6%)
dispinfos
0/0
0/0 ( 0.0%)
disp_verts
0/0
0/0 ( 0.0%)
disp_tris
0/0
0/0 ( 0.0%)
disp_lmsamples
0/0
0/0 ( 0.0%)
faces
944/65536 52864/3670016 (
1.4%)
origfaces
432/65536 24192/3670016 (
0.7%)
leaves
465/65536 26040/3670016 (
0.7%)
leaffaces
1081/65536
2162/131072 ( 1.6%)
leafbrushes
212/65536
424/131072 ( 0.3%)
surfedges
6484/512000 25936/2048000 ( 1.3%)
edges
3647/256000 14588/1024000 ( 1.4%)
worldlights
11/8192
968/720896 ( 0.1%)
waterstrips
88/32768
880/327680 ( 0.3%)
waterverts
0/65536
0/786432 ( 0.0%)
waterindices
1680/65536
3360/131072 ( 2.6%)
cubemapsamples
0/1024
0/16384 ( 0.0%)
overlays
0/512
0/180224 ( 0.0%)
lightdata
[variable]
119032/0 ( 0.0%)
visdata
[variable] 21735/16777216 ( 0.1%)
entdata
[variable]
3453/393216 ( 0.9%)
occluders
0/0
0/0 ( 0.0%)
occluder polygons
0/0
0/0 ( 0.0%)
occluder vert ind
0/0
0/0 ( 0.0%)
detail props
[variable]
1/12 ( 8.3%)
static props
[variable]
1/202 ( 0.5%)
pakfile
[variable]
19999/0 ( 0.0%)
Win32 Specific Data:
physics
[variable] 48423/4194304 (
1.2%)
Total Win32 BSP file data space used: 423378 bytes
Linux Specific Data:
physicssurface
[variable]
0/6291456 ( 0.0%)
Total Linux BSP file data space used: 374955 bytes
Total triangle count: 2848
Writing d:\games\sierra\half-life\valve\steam\steamapps\padraigmco\sourcesdk\hl2mp_sample_content\maps\dm_2212.bsp
6 seconds elapsed
Re: Having Problems with Props
Posted by Leperous on
Thu Dec 9th 2004 at 9:19pm
Leperous
Creator of SnarkPit!
member
3382 posts
1635 snarkmarks
Registered:
Aug 21st 2001
Occupation: Lazy student
Location: UK
Yeesh, this is like the 50th post about props. Do a SEARCH for your problems and ye shall find the answers!