teleports

teleports

Re: teleports Posted by Baddog on Fri Dec 10th 2004 at 10:02pm
Baddog
79 posts
Posted 2004-12-10 10:02pm
Baddog
member
79 posts 8 snarkmarks Registered: Dec 6th 2004 Location: Portland,Oregon USA
How do I make teleports in HL2DM or can I?
Re: teleports Posted by Nanodeath on Fri Dec 10th 2004 at 10:09pm
Nanodeath
356 posts
Posted 2004-12-10 10:09pm
356 posts 66 snarkmarks Registered: Nov 11th 2004 Occupation: Student - Bioengineering Location: Seattle, WA, USA
Yeesh you have a lot of questions ;-) Not that that's bad or anything. Ok, what sort of teleports? The usual kind of teleport is you walk through an invisible brush and it jumps you to a target entity...link for the teleporter, link for a recommended target brush.
Re: teleports Posted by Baddog on Fri Dec 10th 2004 at 10:33pm
Baddog
79 posts
Posted 2004-12-10 10:33pm
Baddog
member
79 posts 8 snarkmarks Registered: Dec 6th 2004 Location: Portland,Oregon USA
still confused
Re: teleports Posted by Nanodeath on Fri Dec 10th 2004 at 11:01pm
Nanodeath
356 posts
Posted 2004-12-10 11:01pm
356 posts 66 snarkmarks Registered: Nov 11th 2004 Occupation: Student - Bioengineering Location: Seattle, WA, USA
Ok...make a brush and tie it to a trigger_teleport entity, and then create an info_target somewhere, give it a name, and have the trigger_teleport entity target the info_target entity.
Re: teleports Posted by Baddog on Fri Dec 10th 2004 at 11:17pm
Baddog
79 posts
Posted 2004-12-10 11:17pm
Baddog
member
79 posts 8 snarkmarks Registered: Dec 6th 2004 Location: Portland,Oregon USA
ah ha got it thanks man sorry for askin so many questions I wont as soon as more tuts come out. :smile: