Re: buildcubemaps
Posted by Yajirobe on
Sat Dec 18th 2004 at 6:35am
5 posts
1 snarkmarks
Registered:
Dec 8th 2004
Occupation: Computer Sales and Repair
Location: US
After compiling a map and running "buildcubemaps" in game, i run into a warning in my console:
[Material "debug/debuglightmap":
[ No render states in shader "LightmappedGeneric_DX8"
[Material "debug/debuglightmapzbuffer":
[ No render states in shader "LightmappedGeneric_DX8
Is this a problem? Or can I just go ahead and ignore this?
Im sure that this has something to do with shadow properties, but i could really use a hand on figuring out what this is.
Thanks so much
Re: buildcubemaps
Posted by Nanodeath on
Sat Dec 18th 2004 at 6:46am
356 posts
66 snarkmarks
Registered:
Nov 11th 2004
Occupation: Student - Bioengineering
Location: Seattle, WA, USA
Judging by the error message I'd say you were using an invalid texture...one that has a LightmappedGeneric_DX8 field in it's vmt file or whatever but no data. Why are you using debug textures? You are, right?
Re: buildcubemaps
Posted by Yajirobe on
Sat Dec 18th 2004 at 8:08am
5 posts
1 snarkmarks
Registered:
Dec 8th 2004
Occupation: Computer Sales and Repair
Location: US
No im not. ya see, what i did during the process of this map was a conversion from cs_source to dm_source. i knew i shouldnt have done it, but i had to for the mod makers that im working for. and it had alot of the textures that i needed. so i moved my map over and have fixed most of the problems, this is probably some texture that i still havent caught, however, i have REALLY looked for every texture.... also, when i compile, i get this message over and over on some texture:
Material NATURE/BLENDDIRTGRASS006A uses unknown detail object type coastline_grass01!
this is the message on all of my blended alpha surfaces, which, even if i change them to a different texture, i still receive this message..