buildcubemaps

buildcubemaps

Re: buildcubemaps Posted by Yajirobe on Sat Dec 18th 2004 at 6:35am
Yajirobe
5 posts
Posted 2004-12-18 6:35am
Yajirobe
member
5 posts 1 snarkmarks Registered: Dec 8th 2004 Occupation: Computer Sales and Repair Location: US
After compiling a map and running "buildcubemaps" in game, i run into a warning in my console:

[Material "debug/debuglightmap":
[ No render states in shader "LightmappedGeneric_DX8"
[Material "debug/debuglightmapzbuffer":
[ No render states in shader "LightmappedGeneric_DX8

Is this a problem? Or can I just go ahead and ignore this?

Im sure that this has something to do with shadow properties, but i could really use a hand on figuring out what this is.

Thanks so much
Re: buildcubemaps Posted by Nanodeath on Sat Dec 18th 2004 at 6:46am
Nanodeath
356 posts
Posted 2004-12-18 6:46am
356 posts 66 snarkmarks Registered: Nov 11th 2004 Occupation: Student - Bioengineering Location: Seattle, WA, USA
Judging by the error message I'd say you were using an invalid texture...one that has a LightmappedGeneric_DX8 field in it's vmt file or whatever but no data. Why are you using debug textures? You are, right?
Re: buildcubemaps Posted by Yajirobe on Sat Dec 18th 2004 at 8:08am
Yajirobe
5 posts
Posted 2004-12-18 8:08am
Yajirobe
member
5 posts 1 snarkmarks Registered: Dec 8th 2004 Occupation: Computer Sales and Repair Location: US
No im not. ya see, what i did during the process of this map was a conversion from cs_source to dm_source. i knew i shouldnt have done it, but i had to for the mod makers that im working for. and it had alot of the textures that i needed. so i moved my map over and have fixed most of the problems, this is probably some texture that i still havent caught, however, i have REALLY looked for every texture.... also, when i compile, i get this message over and over on some texture:
Material NATURE/BLENDDIRTGRASS006A uses unknown detail object type coastline_grass01!

this is the message on all of my blended alpha surfaces, which, even if i change them to a different texture, i still receive this message..