Re: de_officeblock_beta3
Posted by Rossi on
Sun Dec 19th 2004 at 3:05pm
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Hi guys this is my first map :smile:
I would appreciate comments and constructive critique :wink:
You can try the map on our server (UK Based) @ 82.136.20.15:27060
Its about 70% done and requires more decoration.
Many thanks.
Re: de_officeblock_beta3
Posted by Cassius on
Sun Dec 19th 2004 at 8:01pm
Cassius
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The outside especially looks pretty original, but I don't think it's very polished yet, as you say. What's with the huge strip of yellow light?
Re: de_officeblock_beta3
Posted by Forceflow on
Sun Dec 19th 2004 at 8:22pm
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Lighting on #4 looks wierd.
Re: de_officeblock_beta3
Posted by G.Ballblue on
Sun Dec 19th 2004 at 8:40pm
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As Cassius said, the outside looks original, but not polished that much. The indoor looks like it should be a little more claustrophobic -- add more office cubicles. The ceiling height is fine, but I'd figure there should be more junk to walk around in an office building :smile:
Re: de_officeblock_beta3
Posted by Rossi on
Sun Dec 19th 2004 at 9:28pm
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Thanks guys.
I've just compiled beta4 so I'll test it and post it up. The yellow light was the sun, it was filtered through the other buildings. Thats changed now.
I've added the ability to disable the lighting in the building by shooting transformer boxes outside. Also changed the lighting slightly to be more subtle.
Re: de_officeblock_beta3
Posted by Desert Gunner on
Sun Dec 19th 2004 at 9:34pm
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From looking at the pics it looks great!!!! I do agree with Forceflow that the lighting in pic #4 looks wierd.
Re: de_officeblock_beta3
Posted by TMA-2 on
Sun Dec 19th 2004 at 11:10pm
Posted
2004-12-19 11:10pm
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That looks really awesome! Ditto on the lighting in screen 4, though. The contrast is so sharp it looks like a misaligned texture. Everything else looks really nice, though, like a multi-story cs_office. I'll check it out soon.
Re: de_officeblock_beta3
Posted by Paladin[NL] on
Mon Dec 20th 2004 at 12:11pm
Posted
2004-12-20 12:11pm
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I don't find it that attractive, the rooms are boxy(note: this is a office complex so box rooms shouldn't be bad, but there is nothing really that spices the overal look up) the outside area is somewhat weird(#4 lighting as sad before) and the outside buildings seem to stop suddenly at the upper windows(#3), first there is a window, then there is nothing, no border or such.
With some more thinking into the design this could be a very nice remake, but it's still missing some spark.
Re: de_officeblock_beta3
Posted by Blue on
Mon Dec 20th 2004 at 6:54pm
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Stfu paladin.
This map looks great! just fix the lighting and add more details and it could be my favorite cs map!
Re: de_officeblock_beta3
Posted by Gwil on
Tue Dec 21st 2004 at 5:00pm
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Download link doesnt work, tried to have a look round but i get a 404 at yours hosts site :sad: