cable car

cable car

Re: cable car Posted by TheSchwartz on Sat Jan 1st 2005 at 12:15pm
TheSchwartz
30 posts
Posted 2005-01-01 12:15pm
30 posts 63 snarkmarks Registered: Dec 7th 2004 Occupation: Project Lead Process Improvement Location: Denmark
Hi all,

I'm trying to make a cable car or 'power crane lift' using the func_tracktrain entity. The car is supposed to move across an ammo depot for transport and is set up with:

func_tractrain properties are as follows:
{
Name = CableCar
Max speed = 25
Initial speed = 0
Height above track = 4
First Stop Target = Carpath1
flag: No Pitch (X-rot)
flag: No User Control.
}

path_track properties - there are two:
{
Name = CarPath1 and CarPath2
next target = Carpath2 and Carpath1
New Trainspeed = 0
}

func_button, this button starts the car:
{
One output: OnPressed, target = CableCar, TargetInput = StartForward, param = 25,
delay=0.00, Only Once = No
flag: Dont Move
flag: Use Activates
}

Nothing happens when I press the button, it is as though it was disabled, what have i done wrong here?

May The Schwartz be with you...
Re: cable car Posted by WatchDog on Sat Jan 1st 2005 at 12:45pm
WatchDog
43 posts
Posted 2005-01-01 12:45pm
WatchDog
member
43 posts 14 snarkmarks Registered: Dec 24th 2004 Location: Australia
is it for cs:s?
Re: cable car Posted by TheSchwartz on Sat Jan 1st 2005 at 1:01pm
TheSchwartz
30 posts
Posted 2005-01-01 1:01pm
30 posts 63 snarkmarks Registered: Dec 7th 2004 Occupation: Project Lead Process Improvement Location: Denmark
It is for HL2 deathmatch.
Re: cable car Posted by Leperous on Sat Jan 1st 2005 at 5:02pm
Leperous
3382 posts
Posted 2005-01-01 5:02pm
Leperous
Creator of SnarkPit!
member
3382 posts 1635 snarkmarks Registered: Aug 21st 2001 Occupation: Lazy student Location: UK
Try specifying some speed values...
Re: cable car Posted by TheSchwartz on Sat Jan 1st 2005 at 11:25pm
TheSchwartz
30 posts
Posted 2005-01-01 11:25pm
30 posts 63 snarkmarks Registered: Dec 7th 2004 Occupation: Project Lead Process Improvement Location: Denmark
Still no luck...
Re: cable car Posted by Yesurbius on Sun Jan 2nd 2005 at 4:53am
Yesurbius
48 posts
Posted 2005-01-02 4:53am
48 posts 5 snarkmarks Registered: Dec 31st 2004
Could be any number of things. I setup an elevator the same way
and spent hours looking to find that I forgot to specify the first
track in the func_train.. On another map I realized I forgot to
set the "use activates" flag on the button. It is probably
something small .. Go over everything again and dot your T's and
cross your Is.

Your tram car should be tied to func_tracktrain

First Stop is set to your first path_track.

** Take out the 25 for the param to Cablecar **

If that does not work, try copying the train into a new basic map and
work with only 2 stops at first .. it will help you find out what is
going wrong.
Re: cable car Posted by TheSchwartz on Fri Jan 7th 2005 at 10:52am
TheSchwartz
30 posts
Posted 2005-01-07 10:52am
30 posts 63 snarkmarks Registered: Dec 7th 2004 Occupation: Project Lead Process Improvement Location: Denmark
Sorry guys,

I owe you an apology :redface: . When cheking out the scaffolded test map I found that the 'Disabled' flag was set for the path_track entities, after removing that eveyrting works:

User posted image

Next step is to change the design :smash: of the car so that you can jump the fence and get the goodies hidden in that section. Currently you can only make a driveby shooting...

Any comments on the car, good or bad, are welcome.