Converting .wads --> VMT's (Sampleapp?)

Converting .wads --> VMT's (Sampleapp?)

Re: Converting .wads --> VMT's (Sampleapp?) Posted by Stallion001 on Sun Jan 2nd 2005 at 9:24am
Stallion001
10 posts
Posted 2005-01-02 9:24am
10 posts 1 snarkmarks Registered: Dec 30th 2004
Hey, well i have this wad i made, all are 128x128, so the textures are good and all, but i dont have "sourcesdk\sampleapp"

I dont have SAMPLEAPP, so i dont have the default GameInfo.txt file.. anywhere else i can find it? Or is there a possible solution for this?
Re: Converting .wads --> VMT's (Sampleapp?) Posted by Dark|Killer on Sun Jan 2nd 2005 at 10:10am
Dark|Killer
758 posts
Posted 2005-01-02 10:10am
758 posts 225 snarkmarks Registered: Dec 22nd 2004 Occupation: Student Location: Dubai (Middle East)
copy any of the game.info from the hl2 directory....i mean that wat i did and it worked...copy any of em from the CS or Hl2dm or the HL2 gameinfo...i useually choose the directory of source sdk or the hl2 ....
Re: Converting .wads --> VMT's (Sampleapp?) Posted by Stallion001 on Sun Jan 2nd 2005 at 10:36am
Stallion001
10 posts
Posted 2005-01-02 10:36am
10 posts 1 snarkmarks Registered: Dec 30th 2004
Hmmm.. nope.. doesnt work... this is what i get...

ex: C:\Program Files\Valve\Steam\Steamapps\stallion001\sourcesdk\bin\xwad.exe -vtex -BaseDir c:\hl2\dod -WadFile c:\hl1\dod\*.wad
ex: C:\Program Files\Valve\Steam\Steamapps\stallion001\sourcesdk\bin\xwad.exe -vtex -BaseDir c:\hl2\dod -bmpfile test.bmp -SubDir models\props
ex: C:\Program Files\Valve\Steam\Steamapps\stallion001\sourcesdk\bin\xwad.exe
-vtex -vmtparam $ignorez 1 -BaseDir c:\hl2\dod -sprfile test.spr -SubDir sprites\props
Press any key to quit.

What the hell.. i dont have a "C:\hl1\dod folder, nor c:\hl2\dod". It wont let me edit the output. How do i do this?!?!?!
Re: Converting .wads --> VMT's (Sampleapp?) Posted by Stallion001 on Sun Jan 2nd 2005 at 10:42am
Stallion001
10 posts
Posted 2005-01-02 10:42am
10 posts 1 snarkmarks Registered: Dec 30th 2004
Wait, all of my textures are perfectly sized right, 128x128, and i saved them as .tga's... i tried using the vtex program, but this is what it gives me...

Problem Figuring Out outputdir for C:\Program Files\Valve\Steam\Steamapps\Stallion001\sourcesdk\bin\black

Black is the name of my texture, and its just basically a lego block...

TELL ME HOW TO CHANGE THE OUTPUT DIR!
Re: Converting .wads --> VMT's (Sampleapp?) Posted by Leperous on Sun Jan 2nd 2005 at 11:50am
Leperous
3382 posts
Posted 2005-01-02 11:50am
Leperous
Creator of SnarkPit!
member
3382 posts 1635 snarkmarks Registered: Aug 21st 2001 Occupation: Lazy student Location: UK
Where are you getting this information about sampleapp from?

And when it says "problem figuring out outputdir", this usually means that the directory doesn't exist (so make it). The output dir is the same as the input dir, but with an "src" chopped off! (So you can't change it without changing the input dir)