Re: Blurry window effect
Posted by Zareh on
Thu Jan 6th 2005 at 9:38am
2 posts
0 snarkmarks
Registered:
Jan 5th 2005
I played around with func_areaportalwindow, and it seems like its very
close to the behavior I showed in the above examples, as I approach the
brush, it begins to fade away, the effect that is missing is the blurry
effect when the player is further away, what could control this?
I ran surfaceprop on the bursh and I got this:
] surfaceprop
Hit surface "glass" (entity func_breakable, model "*7" Translucent. ),
texture "maps/d2_coast_10/glass/glasswindow017a_-4873_-235_1417"
Is the blurr effect done using a special texture? a special model?
How can I find out how Valve did this effect?
[edit]
Could this effect be some type of overlay maybe?
Maybe a shader?
[/edit]