Re: ai problem after compiling with vvis
Posted by famShadow on
Sun Jan 9th 2005 at 2:25pm
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Jan 9th 2005
hi folks
i have folowing problem:
in every map in did recently the ai_relationship didn't work correctly after compiling the map with vvis ... when compiling the map only with vrad and vbsp the ai is functining perfectly ...but only with the vvis compiling the ai isn't working
for example:
in my map the combine shall assault a room and kill all the rebels in there. the player is watching all this from a room afar in a monitor
when compiling with vbsp and vrad the combine assault the room and kill every one
when compiling with vvis the combine only assault the room without ven mentioning to kill them.
i've already checked the map for leaks, false brushes, etc etc... even when making a new map i doesn't work only if the player is near the combine and rebels
Re: ai problem after compiling with vvis
Posted by famShadow on
Sun Jan 9th 2005 at 5:03pm
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nobody who has the same problems ??
Re: ai problem after compiling with vvis
Posted by Leperous on
Sun Jan 9th 2005 at 5:48pm
Leperous
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Presumably when you run VIS, the enemies no longer 'know' where to go exactly. Have you created info_nodes and the like (waypoints) for them to follow?
Re: ai problem after compiling with vvis
Posted by famShadow on
Sun Jan 9th 2005 at 6:59pm
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yes i did ... everything is correctly in place ... i even DELETED everything out of the level .... still nothing
Re: ai problem after compiling with vvis
Posted by Leperous on
Sun Jan 9th 2005 at 7:55pm
Leperous
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Hmm... well, I very much doubt VIS is having an effect on your entities in this way other than hurting their navigation :/
Re: ai problem after compiling with vvis
Posted by Jesta on
Sun Jan 9th 2005 at 8:27pm
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one of the main things VVIS does is to cut the map up into lighting zones - portals. It could be that when it's cutting the map up, the portal information relevant to your AI setup is being changed. You can change this with portal hints etc, to make sure it's always cut up in the right way. sorry, can't remember the details on the portal hint brushes etc, it's hidden in the SDK documentation somewhere.
Re: ai problem after compiling with vvis
Posted by famShadow on
Sun Jan 9th 2005 at 10:31pm
Posted
2005-01-09 10:31pm
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Jan 9th 2005
hmm, good idea jesta ... this would probably explain why the AI works correctly when being near the entities ... i'll look into it, thx