Re: npc_aoc
Posted by Kinnakor on
Tue Jan 11th 2005 at 6:02am
23 posts
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Registered:
Dec 7th 2004
Location: usa
ive placed a npc_apc and put tracks and corner paths, and it never spawns once i start the level, how do you get it to spawn and do what you want it to do? like move to a certain area and etc?
Re: npc_aoc
Posted by Kinnakor on
Wed Jan 12th 2005 at 3:12am
23 posts
2 snarkmarks
Registered:
Dec 7th 2004
Location: usa
the apc doesn't appear at all though?
Re: npc_aoc
Posted by Stilton on
Wed Jan 12th 2005 at 2:02pm
Stilton
member
7 posts
1 snarkmarks
Registered:
Dec 28th 2004
Occupation: mmm bacon
Location: Uk
bump
same result ^
When i add the npc_apc, it appears in hammer, but ingame the console gives the error
"Attempted to create unknown entity type npc_apc!
Can't init npc_apc"
gah?
Re: npc_aoc
Posted by Carcase on
Fri Mar 18th 2005 at 10:04pm
Posted
2005-03-18 10:04pm
Carcase
member
145 posts
15 snarkmarks
Registered:
Nov 15th 2003
Location: Northern Virginia
yes i'm having that problem.
I think it has something to do with the model of the apc. I've created prop_physics with the model but still nothing. perhaps i should try prop_dynamic. did you try using the prop_vehicle entity and giving it a world model of the apc? I'm scared to try this as my previous attempts have crashed HL2.
***UPDATE***
ok i've made some progress.
Look for the model, "models/combine_apc_dynamic.mdl".
use a prop_ragdoll and make that the world model.
all this is going to give you is an apc that will react to the gravity gun and high force against it.
as for the apc driving around and shooting stuff, you might be able to make your ragdoll follow a path_track or something, i dont know. Perhaps this is a bug with hammer at the moment.
one thing is, theres a few things you'll need for an apc even if you DO get it to work. one of them is an "npc_apc_driver". maybe if you screw around with the "prop_vehicle_apc" entity and combine the two entities you might get some progress.