npc_sscaner

npc_sscaner

Re: npc_sscaner Posted by RamjeT_FL on Thu Jan 13th 2005 at 2:25am
RamjeT_FL
5 posts
Posted 2005-01-13 2:25am
5 posts 1 snarkmarks Registered: Dec 15th 2004 Location: USA
I have tryed to put in the npc_sscaner as seen at the begining of
d3_c17_05 with no luck. I have extracted the map and looked how it was
done and have recreated the exact sequance, excet it is a cscaner that
drops the mines any anything I try results in errors. Im only confused
because theres, work.

Thanks...
Re: npc_sscaner Posted by Leperous on Thu Jan 13th 2005 at 10:16am
Leperous
3382 posts
Posted 2005-01-13 10:16am
Leperous
Creator of SnarkPit!
member
3382 posts 1635 snarkmarks Registered: Aug 21st 2001 Occupation: Lazy student Location: UK
What actually doesn't work, the sscaner itself or the mine-dropping?
Re: npc_sscaner Posted by RamjeT_FL on Fri Jan 14th 2005 at 3:36am
RamjeT_FL
5 posts
Posted 2005-01-14 3:36am
5 posts 1 snarkmarks Registered: Dec 15th 2004 Location: USA
Sorry thought I had that in there, anyway it doesn't show up and the
console says tryed to create unknown entity. that fine it shows up in
the editor correctly and in valves map. I confused because the entity
class they use is cscanner but the game shows the sscanner with
tenicles holding the mine.

Thanks...
Re: npc_sscaner Posted by Horned King on Sat Feb 19th 2005 at 10:38am
Horned King
11 posts
Posted 2005-02-19 10:38am
11 posts 11 snarkmarks Registered: Jan 27th 2005 Occupation: Shift Supervisor Location: USA
I saw this one on VERC: its hardcoded in, as they added the model after that section was done. Basicly, you make them cscanners, and any map that starts with the prefix "d3" will make them show up as shield scanners.