Re: npc_sscaner
Posted by RamjeT_FL on
Thu Jan 13th 2005 at 2:25am
5 posts
1 snarkmarks
Registered:
Dec 15th 2004
Location: USA
I have tryed to put in the npc_sscaner as seen at the begining of
d3_c17_05 with no luck. I have extracted the map and looked how it was
done and have recreated the exact sequance, excet it is a cscaner that
drops the mines any anything I try results in errors. Im only confused
because theres, work.
Thanks...
Re: npc_sscaner
Posted by Leperous on
Thu Jan 13th 2005 at 10:16am
Posted
2005-01-13 10:16am
Leperous
Creator of SnarkPit!
member
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Aug 21st 2001
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Location: UK
What actually doesn't work, the sscaner itself or the mine-dropping?
Re: npc_sscaner
Posted by RamjeT_FL on
Fri Jan 14th 2005 at 3:36am
5 posts
1 snarkmarks
Registered:
Dec 15th 2004
Location: USA
Sorry thought I had that in there, anyway it doesn't show up and the
console says tryed to create unknown entity. that fine it shows up in
the editor correctly and in valves map. I confused because the entity
class they use is cscanner but the game shows the sscanner with
tenicles holding the mine.
Thanks...
Re: npc_sscaner
Posted by Horned King on
Sat Feb 19th 2005 at 10:38am
Posted
2005-02-19 10:38am
11 posts
11 snarkmarks
Registered:
Jan 27th 2005
Occupation: Shift Supervisor
Location: USA
I saw this one on VERC: its hardcoded in, as they added the model after that section was done. Basicly, you make them cscanners, and any map that starts with the prefix "d3" will make them show up as shield scanners.